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[Release] Fate's Veil - Kingdom of Amalur Save Editor v1.1 - Page 31
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  1. #241
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    XajNyne is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by simplyiceman View Post
    Has any one ran in to the problem that it stops modding i modded the hell out of my Weapon but now i cant mod my Armour or anything else
    No not yet. That's a new one on me. Probably something to watch out for though.
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  2. #242
    darkshyre

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Quote Originally Posted by RpGGuY View Post
    No not yet. That's a new one on me. Probably something to watch out for though.
    This happened to me too...well...only halfway though..i could still mod any items that i modded but not all changes appears successfully..

    i.e. I made a custom long sword with the ff mod:
    1) +25 % Lightning damage and + 10 Shock damage
    2) -100% Mana Cost
    3) 75% chance of enemies being stunned/shocked

    The +25% Lightning damage and +10 shock damage appears in my modded sword but the -100% mana cost does not...(this happens not only in the Mana cost mod but also in other mods as well. My point is, not all mods appears successfully in the items.)

    Also note that i only put 3-5 mods at a time (except for the -100% mana cost) so i dont think that i have a LOT of mod per item..
    Although, i dont experience this during my 1st up to 4th try in modding a save..i guess modding the SAME save file over and over again causes this??

  3. #243
    mappanyukki9

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    got a problem here....
    If i mod XP, gold, and skill points except ability points, it plays. but if I mod WITH ability points, the games freeze. also my skill points is read as ability points in the editor, but it worked very good. could someone help, please ? many thanks in advance :D

  4. #244
    Mamarracho_CFC

    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    This editor is awesome, thanks mate

  5. #245
    Inactive Member
    Haki1112 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    I may just be stupid but does anyone have a list of all the Item name ID's? because the one i downloaded only has 2 items in it lol

  6. #246
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    XajNyne is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    Quote Originally Posted by Haki1112 View Post
    I may just be stupid but does anyone have a list of all the Item name ID's? because the one i downloaded only has 2 items in it lol
    It's easier and way better to make items in game and NAME them and then use the editor to mod them. They are easy to find once you name them.
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  7. #247
    Inactive Member
    Haki1112 is offline
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    Re: [RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v1.1

    ah i see alright thanks!

  8. #248
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    Rivvik is offline
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    Re: [BETA RELEASE] Fate's Veil - Kingdom of Amalur Save Editor v.7

    Excellent work as always. :D
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