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  1. #137
    Ryner Lute: T.L.D.

    Re: Tales Of Vesperia SE by NoVa(again)

    Quote Originally Posted by sethnova View Post
    Thanks all, it brings a smile to my face to see that so many ppl enjoy something i created^^


    on this part:


    are you using a PAL or NTSC version of the game? it doesnt work with NTSC versions
    there is no need to make a NTSC version lol. I checked japanese offsets and they are exactly the same for NTSC and PAL. the problem is the people >.> w.e they are using to rehash the save is wrong. Modio doesn't like TOV that much. I use my own Package manager that extracts, injects, fixes all saves. so yeah >.> horizon or Concept should work though. and I made a tool that mods pretty much everything. only incomplete parts are items and equipment swapping. since idk the names for all the items. and which offset is for what item. If I had those then the tool would be 100% complete. since it unlocks all databases, unlocks all skits, mods each characters slots (to add/remove the characters from the slots) and mods all items. (made a checkbox going from 1-99 going up by 5. 5 - 10 - 15 etc. and mods all characters stats. and unlocks all titles, mods skills and artes.. so yeah pretty much everything.)



    Edit: with my tool I noticed SP modding can corrupt the save >.> only if they do it wrong though. if the make sure they have 100/100 sp for all characters then it will work fine (or at least for the character's sp that they want to change)

  2. #138
    Developer
    sethnova is offline
    Join Date : Feb 2012
    Location : Holland
    Age : 26
    Posts : 134
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    Re: Tales Of Vesperia SE by NoVa(again)

    Quote Originally Posted by Ryner Lute: T.L.D. View Post
    there is no need to make a NTSC version lol. I checked japanese offsets and they are exactly the same for NTSC and PAL. the problem is the people >.> w.e they are using to rehash the save is wrong. Modio doesn't like TOV that much. I use my own Package manager that extracts, injects, fixes all saves. so yeah >.> horizon or Concept should work though. and I made a tool that mods pretty much everything. only incomplete parts are items and equipment swapping. since idk the names for all the items. and which offset is for what item. If I had those then the tool would be 100% complete. since it unlocks all databases, unlocks all skits, mods each characters slots (to add/remove the characters from the slots) and mods all items. (made a checkbox going from 1-99 going up by 5. 5 - 10 - 15 etc. and mods all characters stats. and unlocks all titles, mods skills and artes.. so yeah pretty much everything.)

    Edit: with my tool I noticed SP modding can corrupt the save >.> only if they do it wrong though. if the make sure they have 100/100 sp for all characters then it will work fine (or at least for the character's sp that they want to change)
    Thanks.
    On the items part: i would love to give you my sourcecode, but i lost it. the SP editing works only half. if a character that has SP modded levels up, the SP goes back to what it should be on that level. u can mod it again afterwards.
    Actually, the main problem with editing characters in any kind of rpg, is that values return. the SP values are found several times inside the save file, only one of them is correct. its the same with xp, hp, mp, stats and more of that crap.

    i got a list with(half of) the items i got from Homura as stated in one of the first replies here, but that file is a load of rubbish. only the first 100 items are correct, the rest is partly wrong or just non-existant, so it wont really help you if i gave you that one. u can use my editor thou to look up the codes for the items ur missing. its 100% checked, so u can just copy results of editing. i dont mind if people used value's found by using my editor. It took me about 2 weeks to find them all. if it has already been done and shared, why would someone else do it again then?^^

    sooo go ahead and enjoy and thanks for the region related stuff.
    Downloads : 5 || Uploads : 0 || Rep Power : 3382 || Posts : 134 || Thanks : 36 || Thanked 239 Times in 27 Posts


    It doesnt work the way u want it to work? Relax, take a deep breath, hug a tree and try again^^

  3. #139
    Ryner Lute: T.L.D.

    Re: Tales Of Vesperia SE by NoVa(again)

    Quote Originally Posted by sethnova View Post
    Thanks.
    On the items part: i would love to give you my sourcecode, but i lost it. the SP editing works only half. if a character that has SP modded levels up, the SP goes back to what it should be on that level. u can mod it again afterwards.
    Actually, the main problem with editing characters in any kind of rpg, is that values return. the SP values are found several times inside the save file, only one of them is correct. its the same with xp, hp, mp, stats and more of that crap.

    i got a list with(half of) the items i got from Homura as stated in one of the first replies here, but that file is a load of rubbish. only the first 100 items are correct, the rest is partly wrong or just non-existant, so it wont really help you if i gave you that one. u can use my editor thou to look up the codes for the items ur missing. its 100% checked, so u can just copy results of editing. i dont mind if people used value's found by using my editor. It took me about 2 weeks to find them all. if it has already been done and shared, why would someone else do it again then?^^

    sooo go ahead and enjoy and thanks for the region related stuff.
    I am too lazy to do all that work for items lol. there are way too many of them. an easy method that you could have done for your tool is make a list. make it start from the first item and end at the last. and just make it move by length. example lets say the offset for the first item is 0x5046 (I know it isn't just don't feel like going through my pc to find the source lol to get the first offset) then in the tool you would make a class called items and make a property for item name, item value and then you would do something like this
    for (int i = 0; i < 1056; i++)
    {
    reader.position = 0x5046 + (4 * i) (or however many items there are)
    Item.ItemValue = reader.readint8
    item.entries(add)
    reader.position = 0x5046 + (4 * i)
    }

    Class for item name:

    public string ItemValue
    {

    get { return _name; }
    set { _name = value; }
    }

    then you just make a dictionary of the items for the listbox >.> really simple.

  4. #140
    Developer
    sethnova is offline
    Join Date : Feb 2012
    Location : Holland
    Age : 26
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    Re: Tales Of Vesperia SE by NoVa(again)

    Quote Originally Posted by Ryner Lute: T.L.D. View Post
    I am too lazy to do all that work for items lol. there are way too many of them. an easy method that you could have done for your tool is make a list. make it start from the first item and end at the last. and just make it move by length. example lets say the offset for the first item is 0x5046 (I know it isn't just don't feel like going through my pc to find the source lol to get the first offset) then in the tool you would make a class called items and make a property for item name, item value and then you would do something like this
    for (int i = 0; i < 1056; i++)
    {
    reader.position = 0x5046 + (4 * i) (or however many items there are)
    Item.ItemValue = reader.readint8
    item.entries(add)
    reader.position = 0x5046 + (4 * i)
    }

    Class for item name:

    public string ItemValue
    {

    get { return _name; }
    set { _name = value; }
    }

    then you just make a dictionary of the items for the listbox >.> really simple.
    could have done that yeah, but the problem is that there is an empty space about every 6 items in the lower parts. its totally random.
    to be honest thou, the way i did it back then was the only way i knew, but it works. it does what it does. and by searching for everything individually(witch had to be done for the item names anyway) did make sure there were no mistakes. its very nice for yourself to do it good in one go. I'd rather spend 1 week of manual searching, but doing it thorough and good, than doing it in 4 hours and having to fix problems like those intervals for 2 weeks.
    those intervals occur at the most random places. in my sourcecode i put a blank line in those spots.

    well, everyone has his own way. mine is a bit slower at that, but ah well, it works^^
    Downloads : 5 || Uploads : 0 || Rep Power : 3382 || Posts : 134 || Thanks : 36 || Thanked 239 Times in 27 Posts


    It doesnt work the way u want it to work? Relax, take a deep breath, hug a tree and try again^^

  5. #141
    Ryner Lute: T.L.D.

    Re: Tales Of Vesperia SE by NoVa(again)

    Quote Originally Posted by sethnova View Post
    could have done that yeah, but the problem is that there is an empty space about every 6 items in the lower parts. its totally random.
    to be honest thou, the way i did it back then was the only way i knew, but it works. it does what it does. and by searching for everything individually(witch had to be done for the item names anyway) did make sure there were no mistakes. its very nice for yourself to do it good in one go. I'd rather spend 1 week of manual searching, but doing it thorough and good, than doing it in 4 hours and having to fix problems like those intervals for 2 weeks.
    those intervals occur at the most random places. in my sourcecode i put a blank line in those spots.

    well, everyone has his own way. mine is a bit slower at that, but ah well, it works^^
    lol your not getting the idea of the code >.> I know what spots your talking about. and this games offsets are static. so you make additional starting points and tell it to move again to how many you want lol. so really simple >.> still gotta get the names but if you were smart about 90% of them are done with their offsets lol. just doing a little google search brings you to a jap site but you just gotta go and change the japanese text to english and you got most of the items done. >.> just misses some stuff that is in the NTSC/PAL versions and not jap version. which is simple to figure out.. I am just too lazy to do it that way. too many items. I don't have that kind of free time to do that research.

  6. #142
    Developer
    sethnova is offline
    Join Date : Feb 2012
    Location : Holland
    Age : 26
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    Re: Tales Of Vesperia SE by NoVa(again)

    Quote Originally Posted by Ryner Lute: T.L.D. View Post
    lol your not getting the idea of the code >.> I know what spots your talking about. and this games offsets are static. so you make additional starting points and tell it to move again to how many you want lol. so really simple >.> still gotta get the names but if you were smart about 90% of them are done with their offsets lol. just doing a little google search brings you to a jap site but you just gotta go and change the japanese text to english and you got most of the items done. >.> just misses some stuff that is in the NTSC/PAL versions and not jap version. which is simple to figure out.. I am just too lazy to do it that way. too many items. I don't have that kind of free time to do that research.
    When i made my editor for ToV i did have such time, and to be honest, i enjoyed looking up 1200 items in the game by inserting in the save manually and loading in the xBox.(loaded like 10 saves at the same time, that would make for about 999 items, 850 with correction)
    Ah well like i said, everyone has his own ways, and i totally admit that my way of inserting the offsets in the editor is pretty lame and that part did take way to long. Im gonna do it in another way next time^^
    Downloads : 5 || Uploads : 0 || Rep Power : 3382 || Posts : 134 || Thanks : 36 || Thanked 239 Times in 27 Posts


    It doesnt work the way u want it to work? Relax, take a deep breath, hug a tree and try again^^

  7. #143
    Junior Member
    Greendogs is offline
    Join Date : Feb 2013
    Location : My House
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    Re: Tales Of Vesperia SE by NoVa(again)

    Works great thx

  8. #144
    JENGA MASTER SUPREME
    Emerald Lance

    Emerald Lance is offline
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    Location : Awesome Land
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    Re: Tales Of Vesperia SE by NoVa(again)

    Thanks for this, seth. After I accidentally my whole hard drive, this will be a great way to help me get back the 300+ hours I sunk into ToV.
    Downloads : 21 || Uploads : 0 || Rep Power : 5574 || Posts : 1,834 || Thanks : 436 || Thanked 633 Times in 307 Posts


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    "I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
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