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  1. #113
    Senior Member
    chainaman is offline
    Join Date : Oct 2011
    Posts : 123
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    Re: [TUTORIAL] Mass Effect 3 Modding

    7. To mod your Accomplishments, just search for "CREATECHARACCOMPLISHED". If you mod your Weapons Upgrade level from here you can 1 hit kill ANYTHING :P






    hey idlehands...i was wondering...i read a post a couple of days ago about how your saves are split into three sections... autosave file/chaptersave file/ and your own save file...so my initial question is if i just hex my save file for just the 1 hit ko on my weapons and not my other two files, will it still cause my game to freeze eventually????

  2. #114
    Vincent Valentine

    Re: [TUTORIAL] Mass Effect 3 Modding

    Quote Originally Posted by technoobie View Post
    IS IDLE ASLEEP? LOL. I WANT TO PLAY
    what do you need help with?

  3. #115
    spencbull

    Re: [TUTORIAL] Mass Effect 3 Modding

    createcharaccomplished doesn't appear in my save either, but if you search for newgameaccomplished then look at the lines ABOVE that you should see the list of weapons, and if you edit the values after the weapon you can change the upgrade level to do one hit kill there.

  4. #116
    Haven Donator
    technoobie is offline
    Join Date : Sep 2011
    Location : Georgetown, Guyana.
    Age : 41
    Posts : 370
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    Re: [TUTORIAL] Mass Effect 3 Modding

    Quote Originally Posted by Odd Future View Post
    what do you need help with?
    1 HIT KILL AND MEDIGEL

  5. #117
    Junior Member
    Elisdtrailz is offline
    Join Date : Oct 2011
    Posts : 15
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    Re: [TUTORIAL] Mass Effect 3 Modding

    Quote Originally Posted by LokiAnton View Post
    my skill points disappear when i go to another area . WHY ??
    The reason is anytime you enter a new area the game compares your level with a value in the coalesced.bin file. It's called "levelrewards" and it determines the amount of skill points you get each level up (3 points for level 1, 2 points for levels 2-30, 4 points for levels 31-60). If the total you have (or spent) is larger, it resets it to what it should be. Unless you have a jtagged/RGH box, this can not be changed. I'm really not sure if there is another way to get around this - you'll have to do some searching

  6. #118
    Junior Member
    Elisdtrailz is offline
    Join Date : Oct 2011
    Posts : 15
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    serious business Re: [TUTORIAL] Mass Effect 3 Modding

    For anyone that wants it and has a jtagged/RGH xbox, here is a modded coaledced.bin file (replace with the original in the /Biogame/CookedXenon/ folder) that PERMANENTLY gives you AND ALL YOUR SQUADMATES 12 talent points on levels between 1-30 and 14 points for levels 31-60. I'm quite sure this will not work on a non-jtagged box, but hey, its work a try right?

    http://www.mediafire.com/?b24pcyveby9qtm5

    Need one with more... let me know

  7. #119
    Junior Member
    Elisdtrailz is offline
    Join Date : Oct 2011
    Posts : 15
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    Re: [TUTORIAL] Mass Effect 3 Modding

    Also, since I'm drunk and in a sharing mood, here is a modded coalesced.bin file that again permanently gives you 12 skill points for levels 1-30 and 14 for levels 31-60, but it also makes all weapons WEIGH NOTHING!!!
    http://www.mediafire.com/?y7z4gp4c6s35tbp

    Cheers!

  8. #120
    boachee

    Re: [TUTORIAL] Mass Effect 3 Modding

    I have a question about using an edited coalesced.bin - do you need to do anything to the default.xex in order to use a modded coalesced.bin, or would it just accept it as if it's original and run without problem? Thanks.

 

 

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