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  1. #233
    FatalX7

    re: |WIP| Gibbed Mass Effect 3 save editor

    Quote Originally Posted by EvanVanVan View Post
    How can I set Conrad Verner and Ka'hairal Balak as alive?



    Thanks
    I do not believe options like this are available in the current editor. Keep an eye out for updates.


    My own question: Does anyone know if you can change your class? Changing SFXGame.SFXPawn_PlayerVanguardNonCombat to SFXGame.SFXPawn_PlayerSoldierNonCombat, for example.

  2. #234
    FatalX7

    re: |WIP| Gibbed Mass Effect 3 save editor

    Quote Originally Posted by FatalX7 View Post
    I do not believe options like this are available in the current editor. Keep an eye out for updates.


    My own question: Does anyone know if you can change your class? Changing SFXGame.SFXPawn_PlayerVanguardNonCombat to SFXGame.SFXPawn_PlayerSoldierNonCombat, for example.

    Aha! It does work.

    Soldier has Incendiary and Cryo like Vanguard, so the points I put into them are still in place.

  3. #235
    VogueMraz

    re: |WIP| Gibbed Mass Effect 3 save editor

    anybody know how to mod the power cooldown?
    sorry for the noob question, never use this tool before

  4. #236
    gamer154

    re: |WIP| Gibbed Mass Effect 3 save editor

    ^ I actually have the same question. Does anyone know how to reduce the power cooldowns?

  5. #237
    boachee

    re: |WIP| Gibbed Mass Effect 3 save editor

    If the weapon weight affects the power cooldown, perhaps you can mod the weight to reduce the cooldown in that way?

  6. #238
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
    Array

    re: |WIP| Gibbed Mass Effect 3 save editor

    I found a list of bonus powers (haven't tried them yet), just go to plot then bool variables, and then i imagone just enable the ids numbers to true

    BonusPowerID = 1 Carnage, PlotConditionalID=1282, PlotStateID=22113
    BonusPowerID = 2 Marksman, PlotConditionalID=1278, PlotStateID=22109
    BonusPowerID = 4 ProximityMine, PlotConditionalID=1274, PlotStateID=22105
    BonusPowerID = 8 Decoy, PlotConditionalID=1272, PlotStateID=22103
    BonusPowerID = 16 ProtectorDrone, PlotConditionalID=1270, PlotStateID=22101
    BonusPowerID = 32 EnergyDrain, PlotConditionalID=1269, PlotStateID=22100
    BonusPowerID = 64 InfernoGrenade, PlotConditionalID=1277, PlotStateID=22108
    BonusPowerID = 128 Reave, PlotConditionalID=1276, PlotStateID=22107
    BonusPowerID = 256 Stasis, PlotConditionalID=1280, PlotStateID=22111
    BonusPowerID = 512 WarpAmmo, PlotConditionalID=1279, PlotStateID=22110
    BonusPowerID = 1024 Barrier, PlotConditionalID=1275, PlotStateID=22106
    BonusPowerID = 2048 GethShieldBoost, PlotConditionalID=1271, PlotStateID=22102
    BonusPowerID = 4096 Fortification, PlotConditionalID=1281, PlotStateID=22112
    BonusPowerID = 8192 ArmorPiercingAmmo, PlotConditionalID=1273, PlotStateID=22104
    BonusPowerID = 16384 Slam, PlotConditionalID=1283, PlotStateID=22114
    BonusPowerID = 32768 DarkChannel, PlotConditionalID=1284, PlotStateID=22115


    EDIT
    Can't seem to get this to work, will try some more later
    Last edited by swizzzy; 03-25-2012 at 02:32 PM.

  7. #239
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
    Array

    re: |WIP| Gibbed Mass Effect 3 save editor

    Copied this from BSN

    To unlock them go to the Raw tab, find Plot and open Bool Variables and change from False to True.

    Armor plot flags:

    Kassa Fabrication:
    Torso - 19455
    Shoulders - 19456
    Arms - 19457
    Legs - 19458

    Serrice Council:
    Torso - 19459
    Shoulders - 19460
    Arms - 19461
    Legs - 19462

    Rosenkov Materials:
    Torso - 19467
    Shoulders - 19468
    Arms - 19469
    Legs - 19470

    Armax Arsenal:
    Torso - 20914
    Shoulders - 20915
    Arms - 20916
    Legs - 20917

    Ariake Technologies:
    Torso - 20918
    Shoulders - 20919
    Arms - 20920
    Legs - 20921

    Hahne-Kedar:
    Torso - 21399
    Shoulders - 21400
    Arms - 21401
    Legs - 21402

    Death Mask - 18995
    Kuwashii Visor - 18988
    Sentry Interface - 19007
    Kestrel Helmet - 19005
    Capacitor Helmet - 18999
    Archon Visor - 19000
    Umbra Visor - 19008
    Recon Hood - 19006
    Mnemomic Visor - 22339
    Securitel Helmet - 22341
    Delumcore Overlay - 22340
    Last edited by swizzzy; 03-25-2012 at 03:09 PM.

  8. #240
    mamala

    re: |WIP| Gibbed Mass Effect 3 save editor

    Ok, Problem. I was finally able to mod my save, but after every mission my talent points reset and i have to upgrade them again. It wouldn't be a problem I could just auto level-up, but every time that happens i loose like 20 talent points at a time. also the medigels reset back to 8. Do I have to run the save through another program?

 

 

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