Just wondering where to add the .flags to when adding a weapon. Say I go in and add SFXGameContent.SFXWeapon_AssaultRifle_Argus do I add the .flags to the same place?
Just wondering where to add the .flags to when adding a weapon. Say I go in and add SFXGameContent.SFXWeapon_AssaultRifle_Argus do I add the .flags to the same place?

You can add in both options or the various intel at the begining
I didnt list the store discount ones, all the rest should be below.
PermanentPlayerGameEffect_Intel_Feron_AmmoCapacity
Intel_Feron_AmmoCapacity
PermanentPlayerGameEffect_Intel_Feron_Shields
Intel_Feron_Shields
PermanentPlayerGameEffect_Intel_BattleFootage_Ammo Capacity
Intel_BattleFootage_AmmoCapacity
PermanentPlayerGameEffect_Intel_BattleFootage_Weap onDamage
Intel_BattleFootage_WeaponDamage
PermanentPlayerGameEffect_Intel_DestroyedMiniReape r_PowerCooldown
Intel_DestroyedMiniReaper_PowerCooldown
PermanentPlayerGameEffect_Intel_AdvancedBioticAmps _PowerDamage
Intel_AdvancedBioticAmps_PowerDamage
PermanentPlayerGameEffect_Intel_BattleOfArcturus_S hields
Intel_BattleOfArcturus_Shields
PermanentPlayerGameEffect_Intel_BattleOfArcturus_W eaponDamage
Intel_BattleOfArcturus_WeaponDamage
PermanentPlayerGameEffect_Intel_IntactReaperGun_We aponDamage
Intel_IntactReaperGun_WeaponDamage
PermanentPlayerGameEffect_Intel_IntelligenceArchiv es_PowerDamage
Intel_IntelligenceArchives_PowerDamage
PermanentPlayerGameEffect_Intel_IntactReaperGun_Am moCapacity
Intel_IntactReaperGun_AmmoCapacity
PermanentPlayerGameEffect_Intel_IntelligenceArchiv es_Health
Intel_IntelligenceArchives_Health
PermanentPlayerGameEffect_Intel_LegionIntel2_Shiel dRegen
Intel_LegionIntel2_ShieldRegen
PermanentPlayerGameEffect_Intel_LegionIntel1_Shiel ds
Intel_LegionIntel1_Shields
PermanentPlayerGameEffect_Intel_LegionIntel2_Power Cooldown
Intel_LegionIntel2_PowerCooldown
PermanentPlayerGameEffect_Intel_LegionIntel1_Power Damage
Intel_LegionIntel1_PowerDamage
PermanentPlayerGameEffect_Intel_SamaraMission_Powe rDamage
Intel_SamaraMission_PowerDamage
PermanentPlayerGameEffect_Intel_MedicalUpgrade_Hea lth
Intel_MedicalUpgrade_Health
PermanentPlayerGameEffect_Intel_AdvancedBioticAmps _PowerCooldown
Intel_AdvancedBioticAmps_PowerCooldown
PermanentPlayerGameEffect_Intel_PrejekPaddlefish_P owerDamage
Intel_PrejekPaddlefish_PowerDamage
PermanentPlayerGameEffect_Intel_PrejekPaddlefish_W eaponDamage
Intel_PrejekPaddlefish_WeaponDamage
PermanentPlayerGameEffect_Intel_BioticResearchData _PowerCooldown
Intel_BioticResearchData_PowerCooldown
PermanentPlayerGameEffect_Intel_BioticResearchData _PowerDamage
Intel_BioticResearchData_PowerDamage

intel is entered under player variables
Found a way to mod weight for weapons. Go to Raw>Player>WeaponMods>ModClassName and add the SMG mod for weight reduction to the list of mods for your weapon (SFXGameContent.SFXWeaponMod_SMGStability) This greatly decreases your weapons weight without effecting other attributes. Also you can add all the other weapon mods to the same weapon if you so desired
I.E. for a sniper rifle you could add all the sniper modifications
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
SFXGameContent.SFXWeaponMod_SniperRifleConstraintD amage
SFXGameContent.SFXWeaponMod_SniperRifleDamage
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilatio n
SFXGameContent.SFXWeaponMod_SMGStability
This adds all the sniper modifications AND reduces the weapons weight. Beware though that changing the mods in game will reset the modifications to two.
Found a possible bug with making super weapons on my second play through.
I modded the following weapons to be level 999999:
Hornet SMG
Black Widow Sniper
Vindicator AR
Claymore Shotgun
On the mission to free the Krogan Female from the lab, the first checkpoint is broken. If I remember correctly, the Cerberus forces use the hornet smg's. Why is this a problem? The 2 cerberus troops in the lander that begin shooting at the female have the same level weapons you do. (Why would that matter?) It did not even give me a moment to fire back before the shield was down and she was killed (The shield was at full strength before the cut scene). I still have to test this out by modding the Hornet back to level 10 or something, but that is the only explanation I can come to. I am not sure if this happens anywhere else in the game yet, but I will keep updating everyone with any new info I find.
(Hey, If this was posted already a few pages back, I didn't see it. Just posted this because it just happened to me.)
I have no idea what I'm doing.