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  1. #81
    Noctis Caelum

    Re: Tiger Woods PGA Tour 13

    Quote Originally Posted by thisiscrazy View Post
    I get to mod the save but then is says header does not contain the MC02 magic? Invalid package....Any suggestions?
    the directions says go to the contens tab after u open ur save in horizon or 360rev and extract that save....do that and it will work ur trying to mod the whole file...


  2. #82
    Haven Donator
    qnu7days is offline
    Join Date : Dec 2010
    Posts : 112
    Array

    Re: Tiger Woods PGA Tour 13

    it works great both the old and new one if u follow what he said how to use. i never maxed my points just added a few 100,000 and had no problems

  3. #83
    Noctis Caelum

    Re: Tiger Woods PGA Tour 13

    thank you and enjoy

  4. #84
    garyj2006

    Re: Tiger Woods PGA Tour 13

    Here is where I'm having problems I'm following you step by step. I've extracted the save and modded it. but here's the problem i cant inject it or put it back onto my USB every time i try it just says Invalid STFS. or Invalid signature type detected for loaded package, what am i doing wrong?

  5. #85
    thebeefster

    Re: Tiger Woods PGA Tour 13

    Great stuff. This will improve my poor skills. lol

    Thanks

  6. #86
    sinbad124

    Re: Tiger Woods PGA Tour 13

    hi could you do mine for me please keep getting magic error when saveing the save
    Last edited by sinbad124; 04-02-2012 at 10:11 AM.

  7. #87
    Noctis Caelum

    Re: Tiger Woods PGA Tour 13

    Quote Originally Posted by sinbad124 View Post
    hi could you do mine for me please keep getting magic error when saveing the save

    clubs maxed
    xp 1267899

    thankyou
    http://www.mediafire.com/?r02o2zb1u1p5szy
    extract ur save from the contents tab and it will work...i just tried ur save and its fine as long as you extract from content tab

  8. #88
    chutneylad

    Re: Tiger Woods PGA Tour 13

    Fantastic tool but took me a while to get my head around things. For those having problems (Noobs like me) this is what I did to get the editor to work.
    I copied my actual save file into a new folder onto my desktop.
    Then opened 360Rev.
    From there I clicked on Tools on the left and then clicked on Package manager which opens up the Resigner.
    From the Resigner I opened my save from my new folder and clicked on the contents tab.
    If you right click over the file it gives you the option to extract. I did this but extracted it to my desktop ( This keeps the extracted file away from the main Save file ! ).
    I then opened up the mod tool and from there opened the extracted desktop file. People getting the Magic error are basically opening the original file which is why it's important to be aware of where both files are.
    Once my file was opened I checked the 2 boxes and maxed everything up. Then hit save where I got a message saying modded successful or something on those lines.
    Then I went back into 360Rev which I had left open and right clicked on the file name again.
    This time though I clicked on the inject option and selected my desktop modded file. Clicked on OK and then just hit the Rehash/Resign button.
    Now where a lot of peeps are going wrong is that they are putting the extracted desktop file back onto their 360's in place of their original Game save. Remember that the actual now modded save is the one you put in the separate folder location.
    So anyway I then transferred the correct file back into it's rightful place on my 360 HD, making sure I overwrote the existing file and Bingo it worked like a charm.
    I also made a backup of my original file just in case of accidents before starting the above procedure. I know a backup is made by the program but better safe than sorry eh !
    Anyway hope this may help any other Noobers like me get this to work for them.

 

 
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