Actually i had the editor all worked out, Had some help from a friend with the secondary check, However had a fatal crash and lost my whitepaper and source :(
aww man, that blows and sorry to hear >_< really been looking forward to it too
Join Date : Nov 2010
Location : United Kingdom
Posts : 2,626
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Re: deadspace 2
If someone can post a startgame save, i'll mod it with Max Credits, I am unsure of the location of the nodes now, However will do the credits so people can use. If i have time, I will do individual saves.
Join Date : Nov 2010
Location : United Kingdom
Posts : 2,626
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Re: deadspace 2
Originally Posted by brienj
I've had this game for ages, but haven't played it once. LOL
I'll have a look at it, and at the least, make a trainer, if not an editor, then no one will have to worry about using Horizon. ;)
No point, me and Sephiroth's Bigfile editor does the job fine for Flashed Drives and JTAG consoles, However if you want to help me look into the secondary check on the save structure, It would be a great help.
No point, me and Sephiroth's Bigfile editor does the job fine for Flashed Drives and JTAG consoles, However if you want to help me look into the secondary check on the save structure, It would be a great help.
Ok, once I get my new website up, this will be my first project then.