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[Release] Battleship Editor v1.2 - Page 2
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  1. #9
    Retired Staff

    thegutta is offline
    Join Date : Jun 2011
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    Great job idle we can always count on you.

    Downloads : 47 || Uploads : 0 || Rep Power : 14232 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts




  2. #10
    yahoo75

    Re: Battleship Editor v1.2

    thx for your great job. gonna check this ;)

  3. #11
    Haven Donator
    Ravanofdarkness is offline
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    Re: Battleship Editor v1.2

    Just tried the Save Editor myself and it shows the correct Value but when i Edit it above 99 it corrupts the save file and if i set it to 99 my Console freezes, guess we will have to wait for the Checksum to be figured out. Thanks anyway Idle. :)
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  4. #12
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Battleship Editor v1.2

    Quote Originally Posted by Ravanofdarkness View Post
    Just tried the Save Editor myself and it shows the correct Value but when i Edit it above 99 it corrupts the save file and if i set it to 99 my Console freezes, guess we will have to wait for the Checksum to be figured out. Thanks anyway Idle. :)
    Also read the NOTE:

    NOTE: IF YOU HAVE SOMETHING LIKE 15 AMMO, ONLY MOD IT TO BE 99, DO NOT CHANGE IT TO 999
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  5. #13
    eluvium_sound

    Re: Battleship Editor v1.2

    thanks...i hope it works

  6. #14
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Battleship Editor v1.2

    Here you go guys, use this on the savegame.txt and it will fix the checksum for you (Thanks JizzaBeez)

    http://www.360haven.com/forums/showt...5972#post95972
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  7. #15
    Noctis Caelum

    Re: Battleship Editor v1.2

    I have the checksum if u want it idle

  8. #16
    Senior Member
    eLif is offline
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    Re: Battleship Editor v1.2

    Thx idle for your work and editor :)
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