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Thread: Dragon Dogma...

  1. #9
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dragon Dogma...

    SWEET, hopefully the full game is like the Demo's save, I can mod it using Notepad (you have to use Offzip/Packzip on the extracted file from the save).



    EDIT: Seems there is some kind of checksum or byte check... The save keeps saying it's corrupt...
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  3. #10
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dragon Dogma...

    Yep it's a byte count check that starts at 0x20 and ends at 0x54495... The byte check is at 0x8, I don't know what the bytes before it is though... There must be a checksum somewhere...
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  4. #11
    Retired Staff

    thegutta is offline
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    Quote Originally Posted by Insane JIC View Post
    Hey I just notice that I have a save file for it, however is from the demo.
    Same here if y'all need it let me know
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  5. #12
    Haven Donator

    Insane JIC is offline
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    Re: Dragon Dogma...

    So what do you think Idle...Is it possible to mod it?
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    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  6. #13
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dragon Dogma...

    Quote Originally Posted by Insane JIC View Post
    So what do you think Idle...Is it possible to mod it?
    Ya it should be able to be, this is something I found that might be interesting to mod:

    Code:
    <f32 name="mHp" value="1.000000"/>
    <f32 name="mHpMax" value="1.000000"/>
    <f32 name="mHpMaxWhite" value="1.000000"/>
    <f32 name="mStamina" value="1.000000"/>
    <f32 name="mStaminaBase" value="0.000000"/>
    <f32 name="mStaminaLv" value="0.000000"/>
    <f32 name="mBasicAttack" value="1.000000"/>
    <f32 name="mBasicDefend" value="1.000000"/>
    <f32 name="mBasicMgcAttack" value="1.000000"/>
    <f32 name="mBasicMgcDefend" value="1.000000"/>
    <u32 name="mExp" value="0"/>
    <u32 name="mNextExp" value="1"/>
    
    
    <s32 name="mGold" value="0"/>
    <s32 name="OnlinePoint" value="0"/> <<- Rift Credits???
    So HP, Stamina, Attack Power, EXP, Gold and Rift Credits :P
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  7. #14
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    NormG27 is offline
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    Re: Dragon Dogma...

    Well do not forget, anything done in the demo will be able to be imported into the full game when it comes out. If there is a check sum tool, or at least a tut from one of the fine devs here, then hexing the demo save should not pose to be to much trouble.

    To all the devs, thanks for all your current hard work, and future hard work on this game and others to come.

  8. #15
    Retired Staff

    thegutta is offline
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    Quote Originally Posted by Idlehands88 View Post
    Ya it should be able to be, this is something I found that might be interesting to mod:

    Code:
    <f32 name="mHp" value="1.000000"/>
    <f32 name="mHpMax" value="1.000000"/>
    <f32 name="mHpMaxWhite" value="1.000000"/>
    <f32 name="mStamina" value="1.000000"/>
    <f32 name="mStaminaBase" value="0.000000"/>
    <f32 name="mStaminaLv" value="0.000000"/>
    <f32 name="mBasicAttack" value="1.000000"/>
    <f32 name="mBasicDefend" value="1.000000"/>
    <f32 name="mBasicMgcAttack" value="1.000000"/>
    <f32 name="mBasicMgcDefend" value="1.000000"/>
    <u32 name="mExp" value="0"/>
    <u32 name="mNextExp" value="1"/>
    
    
    <s32 name="mGold" value="0"/>
    <s32 name="OnlinePoint" value="0"/> <<- Rift Credits???
    So HP, Stamina, Attack Power, EXP, Gold and Rift Credits :P
    Awesome find Idle you starting to make the game more interesting keep up the great work maybe we will have an editor on release day thanks to you lol
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  9. #16
    Moderator
    ioritree

    ioritree is offline
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    Re: Dragon Dogma...

    dump memory can easy to find item offset,but can not poke it (value doesn't change)
    demo offest address are not dynamic,i thnik full game version can easy to make trainer.
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