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[RESEARCH] Dragon's Dogma Modding - Page 11
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  1. #81
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by Idlehands88 View Post
    Yep because when you do it you can't activate Pressure Plates and after you complete the game and try to load the save it freezes your xbox...
    thanks for the info Idle, was going to do the weight mod thing, but now knowing there are issues, will not do it now XD

    Downloads : 157 || Uploads : 0 || Rep Power : 23198 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  2. #82
    Shuusei

    Re: [RESEARCH] Dragon's Dogma Modding

    ah... i guess i shouldn't do it then alright well i had been looking for the pawn's inclination but im like really confused because i see this now personally i may be wrong but i think this has to do with inclination on pawns or if it just has to do with their knowledge of enemies

    Code:
    <u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mInfoType" value="0"/>
    <f32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mValue" value="181.779434"/>
    <u32 name="mInfo[ INFO_TYPE_BELLIGERENT ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_PRUDENT ].mInfoType" value="1"/>
    <f32 name="mInfo[ INFO_TYPE_PRUDENT ].mValue" value="86.879784"/>
    <u32 name="mInfo[ INFO_TYPE_PRUDENT ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mInfoType" value="2"/>
    <f32 name="mInfo[ INFO_TYPE_POOR_AIM ].mValue" value="22.039959"/>
    <u32 name="mInfo[ INFO_TYPE_POOR_AIM ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_STRATEGY ].mInfoType" value="3"/>
    <f32 name="mInfo[ INFO_TYPE_STRATEGY ].mValue" value="96.239845"/>
    <u32 name="mInfo[ INFO_TYPE_STRATEGY ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_TACTICS ].mInfoType" value="4"/>
    <f32 name="mInfo[ INFO_TYPE_TACTICS ].mValue" value="0.000000"/>
    <u32 name="mInfo[ INFO_TYPE_TACTICS ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_PROTECTION ].mInfoType" value="5"/>
    <f32 name="mInfo[ INFO_TYPE_PROTECTION ].mValue" value="370.879242"/>
    <u32 name="mInfo[ INFO_TYPE_PROTECTION ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mInfoType" value="6"/>
    <f32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mValue" value="100.619804"/>
    <u32 name="mInfo[ INFO_TYPE_SAME_SUPPORT ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mInfoType" value="7"/>
    <f32 name="mInfo[ INFO_TYPE_CURIOSITY ].mValue" value="0.000000"/>
    <u32 name="mInfo[ INFO_TYPE_CURIOSITY ].mStatus" value="0"/>
    <u32 name="mInfo[ INFO_TYPE_GATHER ].mInfoType" value="8"/>
    <f32 name="mInfo[ INFO_TYPE_GATHER ].mValue" value="0.760000"/>
    <u32 name="mInfo[ INFO_TYPE_GATHER ].mStatus" value="0"/>
    <u32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mInfoType" value="0"/>
    <f32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mValue" value="610.000000"/>
    <u32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mInfoType" value="1"/>
    <f32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mValue" value="689.000000"/>

  3. #83
    sproksha

    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by mearsy777 View Post
    I know it was mentioned earlier but yea, some items on the amazing list by Idle are a little off, but most seem ok so no worries xD , was wondering though if any of you would be so kind as to give me a working and tried item ID for the swordsmans gauntlets? Keep getting something different entirely...

    Also dunno if anyone noticed yet but if you have say a level 3 or 4 weapon /armour equipped then swap the IDs , your new weapons /armour will apear as same level ^_^ handy if you cant be bothered getting the right materials to enhance everything
    I'm pretty sure swordsman guantlets are labeled white hawk bracers.

  4. #84
    Shuusei

    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by sproksha View Post
    I'm pretty sure swordsman guantlets are labeled white hawk bracers.
    Actually in the game Swordsman Gauntlets and White Hawk Bracers are two different things

    fun fact: Swordsman Set and White Hawk Set are modeled after armor from the anime Berserk :3

  5. #85
    sproksha

    Re: [RESEARCH] Dragon's Dogma Modding

    No I mean that the item labeled as white hawk gauntlet is really the swordsman gauntlet. It's just mis-labeled.

  6. #86
    Skullkid

    Re: [RESEARCH] Dragon's Dogma Modding

    Great work on all of this.

    I've been looking through the save data and couldn't figure out where to put in item ids, any idea where I should put them?

  7. #87
    MalcMartian

    Re: [RESEARCH] Dragon's Dogma Modding

    I'm not sure if this was said already, but if you change all three Stamina values to 999999 you get infinite Stamina.

  8. #88
    mearsy777

    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by habichvergessen View Post
    961.....do you remember what came out with your try?
    Yea i kept gettin the gloves of might

 

 
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