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  1. #113
    Haven Donator

    Insane JIC is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by CloudStrife7x View Post
    a conundrum indeed XD, my pawn cant be rented(edited her stats) so doesnt effect me lol
    lol I'm almost in the top 100

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    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  2. #114
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by Insane JIC View Post
    lol I'm almost in the top 100
    You and me both, I'm Rank 121 :P
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  3. The Following User Says Thank You to Idlehands88 For This Useful Post:


  4. #115
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by Insane JIC View Post
    lol I'm almost in the top 100
    Quote Originally Posted by Idlehands88 View Post
    You and me both, I'm Rank 121 :P
    you guys are beast :P
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  5. #116
    everythingevil

    Re: [RESEARCH] Dragon's Dogma Modding

    So the file that has all the item images + hex id's was removed? Can someone reupload and link?

  6. #117
    The Immortal God
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    CloudStrife7x is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by everythingevil View Post
    So the file that has all the item images + hex id's was removed? Can someone reupload and link?
    here you go, hope it dont get taken down by mediafire lol:

    http://www.mediafire.com/download.php?224eddlt63nslt2
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  7. #118
    everythingevil

    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by CloudStrife7x View Post
    here you go, hope it dont get taken done lol:

    http://www.mediafire.com/download.php?224eddlt63nslt2
    Thanks Cloud!

  8. #119
    everythingevil

    Re: [RESEARCH] Dragon's Dogma Modding

    Sorry for the double post, but it looks like I need some help. I tried looking through the thread and found some examples of what i'm looking for, but I apologize for asking if its been obviously answered before. I'm trying to add an item to my item storage. Can someone help me label what each line in this code represents? I'm assuming item hex id, quantity, what level of upgrade, and maybe which category in your box it is in?


    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>

    I also know that this line needs to be changed each time you add something:
    <u32 name="mStorageItemCount" value="#"/>

    Any help would be awesome, or at least point me to which post answers this. Thanks!

  9. #120
    The Immortal God
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    CloudStrife7x is offline
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    Re: [RESEARCH] Dragon's Dogma Modding

    Quote Originally Posted by everythingevil View Post
    Sorry for the double post, but it looks like I need some help. I tried looking through the thread and found some examples of what i'm looking for, but I apologize for asking if its been obviously answered before. I'm trying to add an item to my item storage. Can someone help me label what each line in this code represents? I'm assuming item hex id, quantity, what level of upgrade, and maybe which category in your box it is in?


    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>

    I also know that this line needs to be changed each time you add something:
    <u32 name="mStorageItemCount" value="#"/>

    Any help would be awesome, or at least point me to which post answers this. Thanks!
    check out Idlehands tutorial here:

    http://www.360haven.com/forums/showt...l-Save-Editing

    look under "Inventory Info", "Storage Items", its has the info you need :D
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