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  1. #9
    Senior Member

    xBASSxMONSTAx is offline
    Join Date : Mar 2012
    Posts : 610
    Array

    Re: Minecraft XBLA Editor

    Nice one. Thanks for the editor. Let's hope there's much to come.

  2. #10
    bryanpt3

    Re: Minecraft XBLA Editor

    for some reason i cant run it on my comp ... :(

  3. #11
    AndroidChrist

    Re: Minecraft XBLA Editor

    I am getting any error when I try to save. Both files that were included in the zip are in the same folder. It states:

    "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

    Arithmetic operation resulted in an overflow."

    Even when selecting continue to ignore the error, the changes made to the save do not work. I even tried opening it, changing nothing, and trying to save, and I still get the same error.

    Any clues?

  4. #12
    Vincent Valentine

    Re: Minecraft XBLA Editor

    did you use the decrypter that comes with it to decrypt your save then load it into the tool?

  5. #13
    infamousnight

    Re: Minecraft XBLA Editor

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\ThePro\AppData\Local\Revolt\KV.bin'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    at Minecraft.Minecraft.()
    at Minecraft.Minecraft.(Object , EventArgs )
    at System.EventHandler.Invoke(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Minecraft
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/ThePro/Desktop/Minecraft%20-%20SE.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.276 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    DevComponents.DotNetBar2
    Assembly Version: 10.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/ThePro/Desktop/Minecraft%20-%20SE.exe
    ----------------------------------------
    {85867f48-8f1e-45e1-b1cf-844fb324b4f0}
    Assembly Version: 0.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/ThePro/Desktop/Minecraft%20-%20SE.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  6. #14
    AndroidChrist

    Re: Minecraft XBLA Editor

    I've got the decrypter running through cmd. I'm obviously doing something wrong somewhere, as when I run the tool, then attempt to decrypt the savegame, it attempts to open the file and Windows complains that I need to find a program that is compatible with the file type. I haven't used a decrypter since right after the DD toolkit was released, and that was my first. If anyone could give me some pointers or point me toward a FAQ that would be great.

  7. #15
    Junior Member
    shadowxxx is offline
    Join Date : May 2012
    Posts : 11
    Array

    Re: Minecraft XBLA Editor

    I'm just going to say this once more. The duplication glitch with the dispenser is much more effective than this tool. With the dupe glitch, you can fill an entire double chest with diamond blocks in just two minutes. With this tool, you have to edit the whole inventory of having all diamond blocks after modding it. Seems like a lot longer to accomplish the same goals. With the dupe glitch, you can even stack items that weren't meant to be stacked, and can hold up to 255 of them as long as you glitch right,

  8. #16
    Vincent Valentine

    Re: Minecraft XBLA Editor

    Quote Originally Posted by shadowxxx View Post
    I'm just going to say this once more. The duplication glitch with the dispenser is much more effective than this tool. With the dupe glitch, you can fill an entire double chest with diamond blocks in just two minutes. With this tool, you have to edit the whole inventory of having all diamond blocks after modding it. Seems like a lot longer to accomplish the same goals. With the dupe glitch, you can even stack items that weren't meant to be stacked, and can hold up to 255 of them as long as you glitch right,
    Then go use the duplication glitch...

 

 
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