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[Release] Dragon's Dogma - Editor - Page 20
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  1. #153
    Haven Donator
    athan621 is offline
    Join Date : Oct 2011
    Location : New York
    Posts : 80
    Array

    Re: Dragon's Dogma - Editor

    I can't figure out weight at all its a pain, was also wondering what all those item strands were in the editor. Can we change our quantity of items? I would love more of those crazy arrow things you get but forging them takes to long?

    Can't wait for my next olaythrough I'm messing with all my stats not just sta lol

  2. #154
    swyzzlestickz

    Re: Dragon's Dogma - Editor

    Quote Originally Posted by athan621 View Post
    I can't figure out weight at all its a pain, was also wondering what all those item strands were in the editor. Can we change our quantity of items? I would love more of those crazy arrow things you get but forging them takes to long?

    Can't wait for my next olaythrough I'm messing with all my stats not just sta lol
    Don't quote me on this one but, I believe that the carry weight is affected by the size and job of your character. I could be 1000000 percent wrong on this one. Item editing is not really straight forward on this game yet. Also I will get the id for the ferry stones for the poster that asked for them

    <s16 name="data.mItemNo" value="66"/> I believe that this is the item number you are looking for. for ferry stones.

    I also believe I found the one for Portcrystals as well <s16 name="data.mItemNo" value="150"/>
    Last edited by swyzzlestickz; 05-25-2012 at 10:29 PM. Reason: New info

  3. #155
    Haven Donator
    ghettobomb is offline
    Join Date : Jan 2012
    Posts : 35
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Insane JIC View Post
    TY cloud now all we need is to find that damn weight value.


    yeah i think you cant edit the weight capacity its based on the size you build the character....height,muscle,weight......only way i could think about doing it is hex editing but that might not even work

  4. #156
    swyzzlestickz

    Re: Dragon's Dogma - Editor

    Sorry to post so fast but I just figured out that the huge list of items has some double items, also found out if you take those numbers and convert them from hex to decimal they have the right value. I am not sure if this will work with every item though. Ferry stones and port crystals have 2 values. I suggest you head over to the thread and download the list with pics. In the list the first ferry stone you see will be number 42 once you plug that into a hex/dec converter it will spit out 66 which happened to be the correct ID for ferry stones in my game. I hope you guys can understand what I am saying. off to test this some more

  5. #157
    garlickid

    Re: Dragon's Dogma - Editor

    What do you guy want me to add beside thank you? Since I am unable to download the editor at this time, I am unable to experience whether or not the editor works as designed. I just play the games and thanks to the people who created editors to these games, I am able to have an understanding of what goes behind the programs.

  6. #158
    Member
    DomoPANDAS is offline
    Join Date : Nov 2011
    Posts : 84
    Array

    Re: Dragon's Dogma - Editor

    Does anyone know how to add items yet? and why add exp to the vocations? I just set them to level 9 right off the bat, never touched exp :/

    <array name="mJobLevel" type="u8" count="10">
    <u8 value="9"/>
    <u8 value="9"/>
    <u8 value="9"/>
    <u8 value="9"/>
    <u8 value="9"/>
    <u8 value="9"/>
    <u8 value="9"/>
    <u8 value="9"/>
    <u8 value="9"/>
    <u8 value="9"/>

    poof...... all vocations level 9.

  7. #159
    AquaFire

    Re: Dragon's Dogma - Editor

    Hope someone figured how to add items.It would be of great help.

  8. #160
    swyzzlestickz

    Re: Dragon's Dogma - Editor

    I tried adding items and it does not work. Item swapping works though

 

 

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