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[Release] Dragon's Dogma - Editor - Page 22
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  1. #169
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by swyzzlestickz View Post
    OK, I know how to edit item quantity. I PM SPITZ21 the other day and he broke it down to me. I took it a step further and found out the item ID number. So make sure to thank him or buy him a beer....or soda if he is under 21.

    <s16 name="data.mNum" value="100"/> ITEM QUANTITY 1
    <s16 name="data.mItemNo" value="150"/> ITEM ID IS HERE(If you have a ferry stone search for this)
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="100"/> ITEM QUANTITY 2

    The two item quantities must match if not. Your game may break.

    What i meant earlier was that the item list here http://www.360haven.com/forums/showt...-Dogma-Modding is in HEX convert it to DEC to get the in game ID number. I have not tested ID swapping on armor yet.



    Hopefully I can explain better. Lets say you are looking through the list from the thread. All items are accompanied by a pic and a number. Number 96 on that list will be a port crystal if you take that number and convert it to decimal you will get 150(item ID listed above) There are two port crystals and two ferry stones in the list of items with pics. I hope this is clear
    very awesome share swyzzlestickz and thanks to SPITZ21 as well :)
    Downloads : 157 || Uploads : 0 || Rep Power : 23197 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  2. #170
    Haven Donator

    Insane JIC is offline
    Join Date : Dec 2010
    Location : Freedom St. At the edge of insanity.
    Age : 33
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by swyzzlestickz View Post
    OK, I know how to edit item quantity. I PM SPITZ21 the other day and he broke it down to me. I took it a step further and found out the item ID number. So make sure to thank him or buy him a beer....or soda if he is under 21.

    <s16 name="data.mNum" value="100"/> ITEM QUANTITY 1
    <s16 name="data.mItemNo" value="150"/> ITEM ID IS HERE(If you have a ferry stone search for this)
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="100"/> ITEM QUANTITY 2

    The two item quantities must match if not. Your game may break.

    What i meant earlier was that the item list here http://www.360haven.com/forums/showt...-Dogma-Modding is in HEX convert it to DEC to get the in game ID number. I have not tested ID swapping on armor yet.

    Hopefully I can explain better. Lets say you are looking through the list from the thread. All items are accompanied by a pic and a number. Number 96 on that list will be a port crystal if you take that number and convert it to decimal you will get 150(item ID listed above) There are two port crystals and two ferry stones in the list of items with pics. I hope this is clear
    Someone should post VERY important items Ids such as this one, going over the item list is not a fun thing to do

    Umm so if one should item swap should one always covert ID number from hex to decimal?
    Downloads : 61 || Uploads : 6 || Rep Power : 4691 || Posts : 1,042 || Thanks : 121 || Thanked 124 Times in 93 Posts


    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  3. #171
    swyzzlestickz

    Re: Dragon's Dogma - Editor

    What fun would that be? I am sure we will see pawns running about all willy nilly with full sets of amazing armor now. I personally dont mind searching through them which is how I came up with the whole theory that turned out to be the fix we all wanted.

  4. #172
    Junior Member
    andamiye is offline
    Join Date : Mar 2012
    Posts : 11
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    Re: Dragon's Dogma - Editor

    By far one of the game i have been looking forward to the most. And this just made it than much more awesome thank you, can't wait to get my mail 2moro

  5. #173
    I Am super Cool
    jmoney is offline
    Join Date : Aug 2011
    Posts : 275
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    Re: Dragon's Dogma - Editor

    i dont get it i search for mine but cant find it lol ok whats the dec for ferrystone??
    NM i found it was 66= ferrystone well the other 1 ha

  6. #174
    rawcook

    Re: Dragon's Dogma - Editor

    Did anyone figure out how to mod weight? A heavy strider is fail.

  7. #175
    Haven Donator

    Insane JIC is offline
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    Re: Dragon's Dogma - Editor

    Sweet I just swap my crappy bow to an awesome badass bow...I think Dragon's rancor is that any good?
    Downloads : 61 || Uploads : 6 || Rep Power : 4691 || Posts : 1,042 || Thanks : 121 || Thanked 124 Times in 93 Posts


    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  8. #176
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
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    Re: Dragon's Dogma - Editor

    what's the id for that?

 

 

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