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[Release] Dragon's Dogma - Editor - Page 46
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  1. #361
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 30
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    Re: Dragon's Dogma - Editor

    Carry weight isn't working, this is what I have:



    Code:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="-9999999"/>
    <s16 name="data.mItemNo" value="67"/> Empty Flask
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="-9999999"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>
    I also tried:

    Code:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="-999999"/>
    <s16 name="data.mItemNo" value="67"/>
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="-999999"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>
    And it just gives me a big positive number....
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  2. #362
    Junior Member
    playdagame98 is offline
    Join Date : Sep 2011
    Posts : 9
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    Re: Dragon's Dogma - Editor

    Okay I just tried it again with mushrooms this time and it worked.. try using something different, or if all else fails you can try to send me your save if you want and I can take a look at it

  3. #363
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by playdagame98 View Post
    Okay I just tried it again with mushrooms this time and it worked.. try using something different, or if all else fails you can try to send me your save if you want and I can take a look at it
    I put it to:

    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="-20000"/>
    <s16 name="data.mItemNo" value="67"/>
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="-20000"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>

    And it works :P
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  4. #364
    Junior Member
    playdagame98 is offline
    Join Date : Sep 2011
    Posts : 9
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    Re: Dragon's Dogma - Editor

    yeah so just do it om multiple items then. Oh btw only do it up to -16959 because that is the max it will go up to

  5. #365
    Member
    DomoPANDAS is offline
    Join Date : Nov 2011
    Posts : 84
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    Re: Dragon's Dogma - Editor

    i=Idk is some posted this already but here are some id's for useful items:

    Abyssnal Bracers - 958
    Abyssnal Coat - 863
    Abyssnal Outfit - 592
    Abyssnal Greaves -1031

    Hero's Gauntlets - 952
    Hero's Hood - 766
    Hero's Cuisses - 1025
    Hero's Surcoat - 857
    Hero's Cape- 1081

    Ascalon (Best Sword) - 318
    Totem Mace (Best Mace) - 338
    Dewlls in Light (Best Longsword) - 352
    Angel's Fist (Best Hammer) - 377
    Volant White (Best Staff) - 408
    Heavens Key(Best Daggers) - 545
    Talarian White (Best Archistaff) - 429
    Lambent Shield (Best Shield) - 539
    Lustrous Greatshield (Best Magick Shield) - 479
    Dragon's Rancor (Best Bow) - 495
    Dragon's Blink (Best Longbow) - 510
    Dragon's Breath (Best Magick Bow) - 524

    Ferrystone - 66
    Portcrystal - 150
    Wakestone - 151
    Kept Golden Egg - 267

    Beowulf Mask - 772
    Apollo Mask - 773
    Siegfried Mask - 774
    Saint Geroge Mask - 775

  6. #366
    Haven Donator
    athan621 is offline
    Join Date : Oct 2011
    Location : New York
    Posts : 80
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by playdagame98 View Post
    Okay I kind of feel unappreciated, but whatever. The way to have unlimited weight is to first go buy some thing that has the weight between .30-.20 (I used empty flasks) then buy 200-300. Then find it by searching #of flasks then check whole word in the editor and it should look like this
    (BTW this isn't actually the empty flasks it could be a sword for what I know so don't use it to find your empty flasks)

    <array name="mEquipItem" type="class" count="11">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="543"/>
    <u32 name="data.mFlag" value="131"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="3"/>
    <u32 name="data.mKey" value="0"/>

    Then you need to replace the number of flasks with a negative number. The max it will go up to is -16959, but if you want to try higher go nuts.Then it should look like this.
    (And make sure you have the same number for day 1 as well).

    <array name="mEquipItem" type="class" count="11">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="-16959"/>
    <s16 name="data.mItemNo" value="543"/>
    <u32 name="data.mFlag" value="131"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="-16959"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="3"/>
    <u32 name="data.mKey" value="0"/>

    this makes it so the game thinks you have negative items hence negative weight. I did this with empty flasks and a potion that softens meats and stuff and now I can carry 10000 blast arrows 999 haspu potions I think its called and basically anything else. So enjoy!
    My hero!! Lol thanks you so much for finding this out, I need lots of arrows with my ranger.

    And idle does that augment last alow you to add more then you normally could?

    Also wanted to share I ran into my first drake yesterday such and awesome fight the way he talks to you.

  7. #367
    Inactive Member
    garlickid is offline
    Join Date : May 2011
    Location : Silver Spring, MD
    Posts : 7
    Array

    Re: Dragon's Dogma - Editor

    Gentle People:

    The editor does work as designed. Thank you again for the editor.

    For the green horns like myself and want to edit their own save file, I recommend scrolling down the file till you locate the first (<f32 name=“mHp” value=) and change the following fields to reflect the following example, save and enjoy.

    <f32 name="mHp" value="9999.750000"/>
    <f32 name="mHpMax" value="9999.750000"/>
    <f32 name="mHpMaxWhite" value="9999.750000"/>
    <f32 name="mStamina" value="12029.750000"/>
    <f32 name="mStaminaBase" value="12029.750000"/>
    <f32 name="mStaminaLv" value="2030.000000"/>
    <f32 name="mBasicAttack" value="576.000000"/>
    <f32 name="mBasicDefend" value="9999.750000"/>
    <f32 name="mBasicMgcAttack" value="9999.750000"/>
    <f32 name="mBasicMgcDefend" value="9999.750000"/>
    <u32 name="mExp" value="1"/>
    <u32 name="mNextExp" value="1"/>
    <array name="mJobExp" type="u32" count="10">
    <u32 value="0"/>
    <u32 value="20"/>
    <u32 value="0"/>
    <u32 value="0"/>
    <u32 value="0"/>
    <u32 value="0"/>
    <u32 value="0"/>
    <u32 value="0"/>
    <u32 value="0"/>
    <u32 value="0"/>
    </array>
    <array name="mJobNextExp" type="u32" count="10">
    <u32 value="500"/>
    <u32 value="500"/>
    <u32 value="500"/>
    <u32 value="500"/>
    <u32 value="800"/>
    <u32 value="800"/>
    <u32 value="650"/>
    <u32 value="500"/>
    <u32 value="500"/>
    <u32 value="600"/>
    </array>
    <array name="mJobPoint" type="s32" count="10">
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    <s32 value="9999999"/>
    </array>
    <s32 name="mGold" value="9999999"/>
    <s32 name="OnlinePoint" value="9999999"/>
    <s32 name="mCStatusNum" value="0"/>
    <array name="mCStatusType" type="s32" count="37">

  8. #368
    Calintz20

    Re: Dragon's Dogma - Editor

    Does anyone know the correct Hex for these items:

    Dragonscale Arm=3B5
    White Hawk Gauntlets=3C1
    White Hawk Cuisses = 409
    Dragonbeards=3FD

 

 

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