360haven works best with JavaScript enabled
[Release] Dragon's Dogma - Editor - Page 47
Loading
Register
Page 47 of 113 FirstFirst ... 22374243444546474849505152577297 ... LastLast
Results 369 to 376 of 903
  1. #369
    Senior Member
    ZeroDarkness89 is offline
    Join Date : Sep 2011
    Posts : 137
    Array

    Re: Dragon's Dogma - Editor

    Hi guys i havent been on since yesterday so i decided to check up on my last post to see if anyone answered the questions i asked before editing mynew game save so i can start fres and it doesnt seem like anyone did... or is it because no one knows the answer?


  2. #370
    Senior Member
    ZeroDarkness89 is offline
    Join Date : Sep 2011
    Posts : 137
    Array

    Re: Dragon's Dogma - Editor

    Edit: Just in Case no one remembers the last questions i asked..

    1. What corrupts your pawns so that they cant be rented out..
    2. Is there truly nothing i cant edit on them that wont corrupt them.. maybe like discipline..
    3. Does editing my adventure log corrupt anything in my game.. because all i want to do is make is so it shows how much gold and rift crystals i just gave my self making it seemed like i earned them..
    4. what shouldn't i be editing so not to corrupt my game save..

    P.s. yes i have been re-looking at every posted and everything i find either someones says it corrupting there game save then two or three lines down someone states it work prefect for them... all i want is stuff that is actually proven right and not a 50/50 shot..
    Last edited by ZeroDarkness89; 05-28-2012 at 04:20 PM. Reason: Fixed

  3. #371
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
    Join Date : Dec 2010
    Location : Unknown
    Age : 32
    Posts : 18,751
    Array
    Twitter: @

    Re: Dragon's Dogma - Editor

    Quote Originally Posted by playdagame98 View Post
    Okay I kind of feel unappreciated, but whatever. The way to have unlimited weight is to first go buy some thing that has the weight between .30-.20 (I used empty flasks) then buy 200-300. Then find it by searching #of flasks then check whole word in the editor and it should look like this
    (BTW this isn't actually the empty flasks it could be a sword for what I know so don't use it to find your empty flasks)

    <array name="mEquipItem" type="class" count="11">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="543"/>
    <u32 name="data.mFlag" value="131"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="3"/>
    <u32 name="data.mKey" value="0"/>

    Then you need to replace the number of flasks with a negative number. The max it will go up to is -16959, but if you want to try higher go nuts.Then it should look like this.
    (And make sure you have the same number for day 1 as well).

    <array name="mEquipItem" type="class" count="11">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="-16959"/>
    <s16 name="data.mItemNo" value="543"/>
    <u32 name="data.mFlag" value="131"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="-16959"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="3"/>
    <u32 name="data.mKey" value="0"/>

    this makes it so the game thinks you have negative items hence negative weight. I did this with empty flasks and a potion that softens meats and stuff and now I can carry 10000 blast arrows 999 haspu potions I think its called and basically anything else. So enjoy!
    very awesome find bro, you rock
    Downloads : 157 || Uploads : 0 || Rep Power : 23197 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  4. #372
    Senior Member
    TheLastDude is offline
    Join Date : Mar 2012
    Posts : 124
    Array

    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Calintz20 View Post
    Does anyone know the correct Hex for these items:

    Dragonscale Arm=3B5
    White Hawk Gauntlets=3C1
    White Hawk Cuisses = 409
    Dragonbeards=3FD
    i'd like to know this as well.

    a lot of the hex values belong to the wrong items in the picture file. someone needs to go back and reevaluate all of them and apply the correct ones. most of them are right, but not all of them.

  5. #373
    Senior Member
    ixc_dee is offline
    Join Date : Feb 2012
    Posts : 109
    Array

    Re: Dragon's Dogma - Editor

    Has anyone manage to find a way to speed up the intone time of spells?

  6. #374
    Senior Member
    tertiussc is offline
    Join Date : Apr 2012
    Location : South Africa
    Posts : 283
    Array

    Re: Dragon's Dogma - Editor

    Thanks man works great, i had the first version was a bit difficult to get to the stuff but worked great just used it for gold. Can i use it to increase my mages demage power. Gain thanks BOSSSSSS!!!!

  7. #375
    Haven Donator

    Insane JIC is offline
    Join Date : Dec 2010
    Location : Freedom St. At the edge of insanity.
    Age : 33
    Posts : 1,042
    Array

    Re: Dragon's Dogma - Editor

    Quote Originally Posted by playdagame98 View Post
    Okay I kind of feel unappreciated, but whatever. The way to have unlimited weight is to first go buy some thing that has the weight between .30-.20 (I used empty flasks) then buy 200-300. Then find it by searching #of flasks then check whole word in the editor and it should look like this
    (BTW this isn't actually the empty flasks it could be a sword for what I know so don't use it to find your empty flasks)

    <array name="mEquipItem" type="class" count="11">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="543"/>
    <u32 name="data.mFlag" value="131"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="3"/>
    <u32 name="data.mKey" value="0"/>

    Then you need to replace the number of flasks with a negative number. The max it will go up to is -16959, but if you want to try higher go nuts.Then it should look like this.
    (And make sure you have the same number for day 1 as well).

    <array name="mEquipItem" type="class" count="11">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="-16959"/>
    <s16 name="data.mItemNo" value="543"/>
    <u32 name="data.mFlag" value="131"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="-16959"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="3"/>
    <u32 name="data.mKey" value="0"/>

    this makes it so the game thinks you have negative items hence negative weight. I did this with empty flasks and a potion that softens meats and stuff and now I can carry 10000 blast arrows 999 haspu potions I think its called and basically anything else. So enjoy!
    Under appreciated what do you mean? This is an amazing find
    Downloads : 61 || Uploads : 6 || Rep Power : 4691 || Posts : 1,042 || Thanks : 121 || Thanked 124 Times in 93 Posts


    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  8. #376
    Haven Donator
    qnu7days is offline
    Join Date : Dec 2010
    Posts : 112
    Array

    Re: Dragon's Dogma - Editor

    great job works great. Just had a chance to play the game been on ghost recon all week thanks alot for all your hard work.

 

 

Similar Threads

  1. [Release] DRAGON'S DOGMA EDITOR- by (Dev PUR3 RAF3X)
    By PUR3 RAF3X in forum Xbox 360 Modding Programs
    Replies: 655
    Last Post: 4 Weeks Ago, 08:09 PM
  2. [Help] Dragon's Dogma Editor by PUR3 RAF3X
    By suplax in forum Help & Support
    Replies: 2
    Last Post: 05-29-2015, 06:24 AM
  3. help with PUR3 RAF3X's dragon's dogma save editor
    By Reborn Archangel in forum Xbox 360 Modding Discussion
    Replies: 5
    Last Post: 06-27-2013, 05:37 PM
  4. Dragon's Dogma - Ur-Dragon Event Mode Trailer
    By badboy10 in forum Youtube Famous
    Replies: 3
    Last Post: 05-09-2012, 11:22 PM

Visitors found this page by searching for:

dragons dogma 360 editor out of memory

dragon dogma editor

dragons dogma save editor

dogma forest tunic id

dragons dogma editor

dragons dogma save 360 modded

dragons dogma save editor xbox 360

dragons dogma editor xbox

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯