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  1. #529
    Haven Donator
    Fenix66d is offline
    Join Date : Apr 2011
    Location : Caldwell, Idaho
    Posts : 32
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    Re: Dragon's Dogma - Editor

    Idlehands, thank's so much for the editor. I want to increase Number of ferrystones. i did search on "66" and this came up:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="66"/>
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="1"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="5"/>
    </class>



    is this the right area? If so, which lines/value to I need to change? I currently only have 1. Thanks

  2. #530
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Fenix66d View Post
    Idlehands, thank's so much for the editor. I want to increase Number of ferrystones. i did search on "66" and this came up:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="66"/>
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="1"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="5"/>
    </class>


    is this the right area? If so, which lines/value to I need to change? I currently only have 1. Thanks
    I didn't make this Editor, JizzaBeez did :P

    Also this is what you change:

    Code:
    <class type="sItemManager::cITEM_PARAM_DATA">
     <s16 name="data.mNum" value="1"/>
     <s16 name="data.mItemNo" value="66"/>
     <u32 name="data.mFlag" value="1"/>
     <u16 name="data.mChgNum" value="0"/>
     <u16 name="data.mDay1" value="1"/>
     <u16 name="data.mDay2" value="0"/>
     <u16 name="data.mDay3" value="0"/>
     <s8 name="data.mMutationPool" value="0"/>
     <s8 name="data.mOwnerId" value="0"/>
     <u32 name="data.mKey" value="5"/>
     </class>
    Change the Red Text to something like 999 or 99 or 10 or something :P
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  3. #531
    Advanced Member
    Reborn is offline
    Join Date : Dec 2010
    Posts : 72
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Ixnas View Post
    Each time I try to change anything on my Pawn, even after rehashing/resigning, the save just freezes my Xbox because it's corrupted. Does anyone know how to fix this?
    Try with Horizon. It works perfectly.
    Downloads : 316 || Uploads : 0 || Rep Power : 0 || Posts : 72 || Thanks : 128 || Thanked 2 Times in 2 Posts


    Don't look for me, I 'm playing on my Xbox360 !

  4. #532
    Senior Member
    chainaman is offline
    Join Date : Oct 2011
    Posts : 123
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    Re: Dragon's Dogma - Editor

    [QUOTE=Idlehands88;108225]Yep I am already making a list:

    Code:
    NEGATIVE EFFECTS
    0 - Poison
    1 - Torpor (Movement Slowed)
    2 - 
    3 - 
    4 - 
    5 - 
    6 - 
    7 - 
    8 - 
    9 - 
    10 - 
    11 - 
    12 - 
    13 - 
    14 - 
    15 - 
    16 - Magick Lowered
    17 - Magick Defenses Lowered
    
    POSITIVE EFFECTS
    18 - Strength Boosted
    19 - Defenses Boosted
    20 - Magick Boosted
    21 - Magick Defenses Boosted
    22 - Fire Weapon
    23 - Ice Weapon
    24 - Thunder Weapon
    25 - Holy Weapon
    26 - Dark Weapon
    27 - Fire Ward
    28 - Ice Ward
    29 - Thunder Ward
    30 - Holy Ward
    31 - Dark Ward
    32 - N/A
    33 - Stamina Boosted (Infinite Stamina)
    34 - Impervious
    35 - Double EXP
    36 - Prosperity (More Gold)
    DO NOT USE THE VALUES CHANGED FROM WHEN I FIRST MADE THESE AND AREN'T CORRECT ANYMORE[/QUOTE

    i tested the status editing and added stamina boosted and double exp. i tried putting in "-1" to make it INF but it just made the status disappear so i changed it to "99999.000000" and it worked out great however i dont know how long that will last since i have yet to test its limits...

  5. #533
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Ixnas View Post
    Still freezes. I'm trying to mod my pawn's HP, strength, and magick.
    '

    You don't want to mod your Pawn's HP, Str or Magick... If you do your Pawn will show as Corrupt and people won't be able to rent it.
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  6. #534
    Haven Donator
    Fenix66d is offline
    Join Date : Apr 2011
    Location : Caldwell, Idaho
    Posts : 32
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    Re: Dragon's Dogma - Editor

    Oops! You both contribute so much to this site i guess i got confused. Thanks for the quick reply. I will also study the Tut which looks very helpful.

  7. #535
    Haven Donator
    Fenix66d is offline
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    Location : Caldwell, Idaho
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by kazlezar View Post
    I used this editor and saved it, used modio to rehash and reasign but when I load up DD on my xbxo nothing has changed? Anyone else having that issue or am I just doing something wrong.
    This happens to me once in a while. I know this is basic, but

    1. make sure you save your changes in the editor
    2. Since your using Modio (so do I), after you "Replace file" and rehash/resign (I do 2x), click Save to Device. I sometimes forget to do that last step which results in no changes to the file on the memory device.

    Hope that helps.

  8. #536
    Junior Member
    prettytony514 is offline
    Join Date : Nov 2011
    Posts : 17
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    Re: Dragon's Dogma - Editor

    i changed this:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>

    to this:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="100"/>
    <s16 name="data.mItemNo" value="398"/>
    <u32 name="data.mFlag" value="65"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="100"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="4"/>
    <u32 name="data.mKey" value="0"/>
    </class>

    trying to get this in my storage but it didnt work, am i doing this correctly?

 

 

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