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[Release] Dragon's Dogma - Editor - Page 69
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  1. #545
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Location : Whitby, Ontario
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Ixnas View Post
    It fixed it right up. Some d00sh decided to give my pawn a bad rating. Seriously, it's invincible.
    What's your GT, I'll check your Pawn to see if it's Corrupt or not.

    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  2. #546
    Arikaido

    Re: Dragon's Dogma - Editor

    [QUOTE=chainaman;108732]
    Quote Originally Posted by Idlehands88 View Post
    Yep I am already making a list:

    Code:
    NEGATIVE EFFECTS
    0 - Poison
    1 - Torpor (Movement Slowed)
    2 - 
    3 - 
    4 - 
    5 - 
    6 - 
    7 - 
    8 - 
    9 - 
    10 - 
    11 - 
    12 - 
    13 - 
    14 - 
    15 - 
    16 - Magick Lowered
    17 - Magick Defenses Lowered
    
    POSITIVE EFFECTS
    18 - Strength Boosted
    19 - Defenses Boosted
    20 - Magick Boosted
    21 - Magick Defenses Boosted
    22 - Fire Weapon
    23 - Ice Weapon
    24 - Thunder Weapon
    25 - Holy Weapon
    26 - Dark Weapon
    27 - Fire Ward
    28 - Ice Ward
    29 - Thunder Ward
    30 - Holy Ward
    31 - Dark Ward
    32 - N/A
    33 - Stamina Boosted (Infinite Stamina)
    34 - Impervious
    35 - Double EXP
    36 - Prosperity (More Gold)
    DO NOT USE THE VALUES CHANGED FROM WHEN I FIRST MADE THESE AND AREN'T CORRECT ANYMORE[/QUOTE

    i tested the status editing and added stamina boosted and double exp. i tried putting in "-1" to make it INF but it just made the status disappear so i changed it to "99999.000000" and it worked out great however i dont know how long that will last since i have yet to test its limits...
    I've been lurking for a while and wanna say awesome work for all of this so far, especially Idle.... But onto the post...
    I've been looking into the enchantments for a while because that seems to be the thing everyone is stuck on, aside from being able to mod pawns. I was able to get my enchantments to last for basically ever, but I wasn't able to make an enchantment. I think this is because some information of the enchantment has to do with the spell itself and the caster. I noticed that the enchantment I had elongated disappeared after I released the pawn that cast it, and it was a simple fire enchantment. When I tried to add it, no good. There's also the fact that it's supposed to increase in intensity from one spell to another, which would lend to the idea that it's attached to the caster in some sense. Now, where in the data this is saved, I have no clue, but it's a hypothesis I aim to follow through... Any help would be welcome!
    P.S. - The numbers you have here seem to be right. 32 seems to be the Dark/Abyssal Anguish skill for the MK, but I can't seem to get it to last longer...

  3. #547
    Junior Member
    prettytony514 is offline
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Idlehands88 View Post
    It froze because you counted wrong...
    ...oh lol...

    well it was this:
    <u32 name="mStorageItemCount" value="287"/>
    <array name="mStorageItem" type="class" count="4278">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="5"/>

    so if i add one item to where one of the empty items would be what number do i change? (and just so i'm giving you enough info i'm trying to put 100 of that item)

  4. #548
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by prettytony514 View Post
    ...oh lol...

    well it was this:
    <u32 name="mStorageItemCount" value="287"/>
    <array name="mStorageItem" type="class" count="4278">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="5"/>

    so if i add one item to where one of the empty items would be what number do i change? (and just so i'm giving you enough info i'm trying to put 100 of that item)
    <u32 name="mStorageItemCount" value="287"/> - Increase to 288
    <array name="mStorageItem" type="class" count="4278">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="5"/>
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  5. #549
    Junior Member
    prettytony514 is offline
    Join Date : Nov 2011
    Posts : 17
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Idlehands88 View Post
    <u32 name="mStorageItemCount" value="287"/> - Increase to 288
    <array name="mStorageItem" type="class" count="4278">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="5"/>
    i figured it out...i looked at the other items in there and noticed a pattern tried it and it worked...

    this is wat i ended up with:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="1429"/>
    <u32 name="data.mFlag" value="1"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="1"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="4"/>
    <u32 name="data.mKey" value="80"/>
    </class>

    that was the last item listed i noticed that in this line, "<u32 name="data.mKey" value="80"/>, value="80" actually changed throughout the whole thing and went up by 1 (previous item being "79", "78", etc..). so when i added the item i wanted i put this:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="7"/>
    <s16 name="data.mItemNo" value="397"/>
    <u32 name="data.mFlag" value="65"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="7"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="4"/>
    <u32 name="data.mKey" value="81"/>
    </class>

    so with that change along with added to the total in this line <u32 name="mStorageItemCount" value="#"/>, i was finally able to get it to work. so again, thanks for the help.

    p.s. i didnt count wrong before but i did mess up somewhere obviously lol

  6. #550
    Tujex

    Re: Dragon's Dogma - Editor

    Hope this makes my item modding easier. Good looks.

  7. #551
    Haven Donator
    athan621 is offline
    Join Date : Oct 2011
    Location : New York
    Posts : 80
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    Re: Dragon's Dogma - Editor

    Perhaps someone else can study this more in depth? I was messing around with augments to see if I can add more, took this line <array name="mAbility" type="s8" count="6"> and changed the six to an eight then copy pasted two more sets of the current augments be for the /array changed them to two different augments and now had 8 augments like the change in the number I made, however when in game I didn't see more then the six I originally had.

    Or maybe it's just cause they allow six on screen? Could be the ones I used are hard to tell as well, anyone wanna try to alter this more so we can use more than so, I augments.

  8. #552
    Haven Donator
    Deus Ex is offline
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    Re: Dragon's Dogma - Editor

    Does anyone know what you wear trough the Prolouge??

 

 

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