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[Release] Dragon's Dogma - Editor - Page 90
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  1. #713
    drbeltonq

    Re: Dragon's Dogma - Editor

    The editor is locking up when i try to load the saved game.. I am running windows 7


  2. #714
    Arikaido

    Re: Dragon's Dogma - Editor

    Quote Originally Posted by Idlehands88 View Post
    If you mod your weight like this then you can't complete the game. Also if you mod your weight near the end of the game and complete the game then your console will freeze if you try to load the save to start NG+
    Uhh... Either I'm a straight boss, or this is wrong. It SEEMS like the game freezes, to be sure, but it just takes FOREVER to reload. I finished the game and had no freezing, and when I picked NG+, I thought it froze, but decided to let it sit while I watched some youtube videos (Philly D and the SourceFed crew, fyi!). I looked up and BLAM!, it had loaded. I suppose it just takes a hella long time to convert the negative items safely into x999 and deposit it into your storage. Cuz that's what happened to me!

  3. #715
    Member
    aureliano17 is offline
    Join Date : Mar 2012
    Posts : 48
    Array

    Re: Dragon's Dogma - Editor

    Yes, it takes longer, but not THAT long. This can be avoided by simply ditching the item with negative numbers before completing the game.

    And there are two spots in the game where you need to step on panels to open some doors. Just have your pawn step on them. It won't work if you do, because you're weightless!

  4. #716
    Arikaido

    Re: Dragon's Dogma - Editor

    So, I was doing a little item editing when I got curious... I added the Champion/Warden/Archmage Writs to my inventory... And nothing. What do they do? Does anyone even know?! Cuz I used the intarwebs, and maybe I suck at them, but I've found no results. In game, it says "grants skill", or something to that effect. Does that mean I can't use them since I've got my skills all leaned? If so... KEWL. I just wanna know what the hell they do.
    I.... I didn't know where else to turn!!! *sniff*...

  5. #717
    Senior Member
    shadekor is offline
    Join Date : Sep 2011
    Location : USA
    Posts : 367
    Array

    Re: Dragon's Dogma - Editor

    i make the changes save the file but when i try to inject it back in i get
    a message ---invalid STFS package ..any help ?

  6. #718
    Senior Member
    ZeroDarkness89 is offline
    Join Date : Sep 2011
    Posts : 137
    Array

    Re: Dragon's Dogma - Editor

    Edit: Delete Post.. Question Was Moved To Tutorial Section For This Save Editor..
    Last edited by ZeroDarkness89; 06-12-2012 at 01:44 PM.

  7. #719
    Senior Member
    ZeroDarkness89 is offline
    Join Date : Sep 2011
    Posts : 137
    Array

    Re: Dragon's Dogma - Editor

    Edit: Delete Post.. Question Was Moved To Tutorial Section For This Save Editor..
    Last edited by ZeroDarkness89; 06-12-2012 at 01:44 PM.

  8. #720
    Junior Member
    x213xlegend is offline
    Join Date : Oct 2011
    Location : SAC
    Posts : 8
    Array

    Re: Dragon's Dogma - Editor

    I just sold It and it worked
    Quote Originally Posted by Saltificus View Post
    Howdy, I didn't see anyone mention this in the thread so I figured I'd drop this tidbit. I seem to have found a way to cheese my carryweight (quite by accident actually). I was trying to edit the number of ferrystones I had and screwed up which values I modded, ending up with x-349982 of ferrystones. Which sucked, because the game didn't recognize them and I couldn't use them, however this also set my weight to very light (with none of the bar filled at all). So I went back and fixed my item changing as well as mucked with an item I had no use for to see if I could replicate the carry weight effect. I used wolf pelts because I haven't needed them for quite some time... and lo and behold I have very light weight and x-393727 wolf pelts. I can't use them or sell them, but who cares? I can pick up everything I see and my weight doesn't change!

    This is what I changed, I figure it would work with any trash item as long as you knew the ID for it.


    <s16 name="data.mNum" value="99999"/>
    <s16 name="data.mItemNo" value="1237"/>
    <u32 name="data.mFlag" value="99999"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="1"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>


    Of course, do this at your own risk. It hasn't blown up my game (yet), but that doesn't mean it won't to yours yada yada. Hope that helps :D
    Downloads : 19 || Uploads : 0 || Rep Power : 3331 || Posts : 8 || Thanks : 10 || Thanked 0 Times in 0 Posts


    x213xLeGeNd

 

 

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