WOW ..well if anyone was to look at it they will need to know
everything you modded...
you must have put something in the wrong place
sucks ...
WOW ..well if anyone was to look at it they will need to know
everything you modded...
you must have put something in the wrong place
sucks ...

i actually didn't mod too many things or do anything too complicated. it begins to read and load, but then just stops. i only found 1 error and i corrected it. i had forgotten to set the new number for storage items. realizing storage items might be a little out of what i know, i put that all back to default. and i used idlehands88 tutorial. which was great!

could someone check my pawn my gt is DigitalxReaper just send me a message on xbox please

sure I'll check. even though i messed up the edit i had an extra save on the cloud.
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You said earlier that it was corrupted? if so, it seems fine now. i enlisted to make sure.

Have game but wanted to make sure the full experience could be obtained.....Much Thanks
Alright I have PUR3 RAF3X's editor. I'm guessing the "Items" tab gives all the item numbers for the equipment that you want. The only problem I am having is what line do I plug these numbers in to receive them in storage? Forgive me if this has been answered in previous posts, but I've been searching through these threads for about 2 1/2 hours already and can't seem to find where to insert the numbers -_-
Also, how do you make these weapons/armor that you are sending to your storage become dragonforged??















Did just that. Thank you very much! One more question... Do you have to switch the number of items in storage every time you mod in another item or can you just leave it how it is and it fix itself?
EDIT: Actually this is the last question. You can just copy this format:
<class type="sItemManager::cITEM_PARAM_DATA">
<s16 name="data.mNum" value="0"/>
<s16 name="data.mItemNo" value="-1"/>
<u32 name="data.mFlag" value="0"/>
<u16 name="data.mChgNum" value="0"/>
<u16 name="data.mDay1" value="0"/>
<u16 name="data.mDay2" value="0"/>
<u16 name="data.mDay3" value="0"/>
<s8 name="data.mMutationPool" value="0"/>
<s8 name="data.mOwnerId" value="0"/>
<u32 name="data.mKey" value="0"/>
</class>
And enter it into the mod tool and fix the numbers to the item of your pleasing and it would still function properly right?