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  1. #761
    Senior Member
    shadekor is offline
    Join Date : Sep 2011
    Location : USA
    Posts : 367
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    Re: Dragon's Dogma - Editor

    WOW ..well if anyone was to look at it they will need to know
    everything you modded...



    you must have put something in the wrong place

    sucks ...

  2. #762
    Junior Member
    gameage is offline
    Join Date : Jun 2012
    Posts : 8
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    Re: Dragon's Dogma - Editor

    i actually didn't mod too many things or do anything too complicated. it begins to read and load, but then just stops. i only found 1 error and i corrected it. i had forgotten to set the new number for storage items. realizing storage items might be a little out of what i know, i put that all back to default. and i used idlehands88 tutorial. which was great!

  3. #763
    Senior Member
    DigitalxReaper is offline
    Join Date : Aug 2011
    Location : Baltimore
    Posts : 134
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    Re: Dragon's Dogma - Editor

    could someone check my pawn my gt is DigitalxReaper just send me a message on xbox please

  4. #764
    Junior Member
    gameage is offline
    Join Date : Jun 2012
    Posts : 8
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    Re: Dragon's Dogma - Editor

    sure I'll check. even though i messed up the edit i had an extra save on the cloud.

    -
    -
    You said earlier that it was corrupted? if so, it seems fine now. i enlisted to make sure.

  5. #765
    One Hit Wonder
    mfountain is offline
    Join Date : Feb 2012
    Posts : 1
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    Re: Dragon's Dogma - Editor

    Have game but wanted to make sure the full experience could be obtained.....Much Thanks

  6. #766
    ELiiTEzPredator

    Re: Dragon's Dogma - Editor

    Alright I have PUR3 RAF3X's editor. I'm guessing the "Items" tab gives all the item numbers for the equipment that you want. The only problem I am having is what line do I plug these numbers in to receive them in storage? Forgive me if this has been answered in previous posts, but I've been searching through these threads for about 2 1/2 hours already and can't seem to find where to insert the numbers -_-

    Also, how do you make these weapons/armor that you are sending to your storage become dragonforged??

  7. #767
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 30
    Posts : 4,709
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    Asteroids Champion
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    Re: Dragon's Dogma - Editor

    Quote Originally Posted by ELiiTEzPredator View Post
    Alright I have PUR3 RAF3X's editor. I'm guessing the "Items" tab gives all the item numbers for the equipment that you want. The only problem I am having is what line do I plug these numbers in to receive them in storage? Forgive me if this has been answered in previous posts, but I've been searching through these threads for about 2 1/2 hours already and can't seem to find where to insert the numbers -_-

    Also, how do you make these weapons/armor that you are sending to your storage become dragonforged??
    Look at my Tutorial thread and you'll find out in 3 seconds...
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  8. #768
    ELiiTEzPredator

    Re: Dragon's Dogma - Editor

    Did just that. Thank you very much! One more question... Do you have to switch the number of items in storage every time you mod in another item or can you just leave it how it is and it fix itself?

    EDIT: Actually this is the last question. You can just copy this format:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>

    And enter it into the mod tool and fix the numbers to the item of your pleasing and it would still function properly right?

 

 

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