Hey guys I'm making a new topic so that I can display all known modding knowledge for this game in 1 post and not have it on a random page in the other threads.
Do not post this on any other website without my permission!!!
Level, Vocation and Vocation Rank:
Code:<u8 name="mLevel" value="#"/> - Max value = 200 <u8 name="mJob" value="#"/> - Vocation Selected - Max value = 10 <array name="mJobLevel" type="u8" count="10"> <u8 value="#"/> - Vocation Rank Fighter - Max value = 9 <u8 value="#"/> - Vocation Rank Strider - Max value = 9 <u8 value="#"/> - Vocation Rank Mage - Max value = 9 <u8 value="#"/> - Vocation Rank Mystic Knight - Max value = 9 <u8 value="#"/> - Vocation Rank Assassin - Max value = 9 <u8 value="#"/> - Vocation Rank Magick Archer - Max value = 9 <u8 value="#"/> - Vocation Rank Warrior - Max value = 9 <u8 value="#"/> - Vocation Rank Ranger - Max value = 9 <u8 value="#"/> - Vocation Rank Sorcerer - Max value = 9 <u8 value="#"/> - Vocation Rank UNKNOWN - Max value = 9 </array>
Skill and Augments:
AUGMENT ID LIST:Code:<array name="mSkillLv1" type="u32" count="14"> - Skills for Primary Weapons <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills </array> <array name="mSkillLv2" type="u32" count="14"> - Skills for Secondary Weapons <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills <u32 value="#"/> - Set to 4294967295 to unlock all skills </array> <array name="mAbility" type="s8" count="6"> - Augments <s8 value="#"/> Look at Spoiler below for Augment ID's <s8 value="#"/> Look at Spoiler below for Augment ID's <s8 value="#"/> Look at Spoiler below for Augment ID's <s8 value="#"/> Look at Spoiler below for Augment ID's <s8 value="#"/> Look at Spoiler below for Augment ID's <s8 value="#"/> Look at Spoiler below for Augment ID's </array>
Code:0 - Fitness 1 - Sinew 2 - Egression 3 - Prescience 4 - Exhilaration 5 - Vehemence 6 - Vigilance 10 - Leg-Strength 11 - Arm-Strength 12 - Grit 13 - Damping 14 - Dexterity 15 - Eminence 16 - Endurance 20 - Infection 21 - Equanimity 22 - Beatitude 23 - Perpetuation 24 - Intervention 25 - Attunement 26 - Apotropaism 30 - Adamance 31 - Periphery 32 - Sanctuary 33 - Restoration 34 - Retribution 35 - Reinforcement 36 - Fortitude 40 - Watchfulness 41 - Preemption 42 - Autonomy 43 - Bloodlust 44 - Entrancement 45 - Sanguinity 46 - Toxicity 50 - Resilience 51 - Resistance 52 - Detection 53 - Regeneration 54 - Allure 55 - Potential 56 - Magnitude 60 - Temerity 61 - Audacity 62 - Proficiency 63 - Ferocity 64 - Impact 65 - Bastion 66 - Clout 70 - Trajectory 71 - Morbidity 72 - Precision 73 - Stability 74 - Efficacy 75 - Radiance 76 - Longevity 80 - Gravitas 81 - Articulacy 82 - Conservation 83 - Emphasis 84 - Suasion 85 - Acuity 86 - Awareness 91 - Suasion 92 - Thrift 93 - Weal 94 - Renown
Equipped Items:
TIER ID's:Code:<array name="mEquipItem" type="class" count="11"> <class type="sItemManager::cITEM_PARAM_DATA"> - Primary Weapon <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Secondary Weapon <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Shirt) <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Pants) <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Helmet <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Chestplate <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Gauntlets <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Greaves <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Cape <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - Ring <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> </array> <class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class>
Code:3 - No Stars, Tier 0 13 - 1 Star, Tier 1 19 - 2 Stars, Tier 2 35 - 3 Stars, Tier 3 67 - Wyrmfire, Tier 4 (MAX)
Stats: DO NOT MOD THESE ON YOUR PAWN
Code:<f32 name="mHp" value="#.000000"/> - Current Health <f32 name="mHpMax" value="#.000000"/> - Max Health <f32 name="mHpMaxWhite" value="#.000000"/> - Max Health you can heal with magick <f32 name="mStamina" value="#.000000"/> - Current Stamina <f32 name="mStaminaBase" value="#.000000"/> - UNKNOWN <f32 name="mStaminaLv" value="#.000000"/> - UNKNOWN <f32 name="mBasicAttack" value="#.000000"/> - Strength <f32 name="mBasicDefend" value="#.000000"/> - Defense <f32 name="mBasicMgcAttack" value="#.000000"/> - Magick Strength <f32 name="mBasicMgcDefend" value="#.000000"/> - Magick Defense
Experience and Discipline Points:
Code:<u32 name="mExp" value="#"/> - Experience for character's level <u32 name="mNextExp" value="#"/> - Experience needed til next level <array name="mJobExp" type="u32" count="10"> <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned <u32 value="#"/> - Total Vocation Experience Earned </array> <array name="mJobNextExp" type="u32" count="10"> <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank <u32 value="#"/> - Experience needed to next Vocation Level/Rank </array> <array name="mJobPoint" type="s32" count="10"> <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 <s32 value="#"/> - Discipline Points - Max = 999999 </array> <s32 name="mGold" value="#"/> - Gold - Max = 99999999 <s32 name="OnlinePoint" value="99999999"/> - Rift Crystals - Max = 99999999
PAWN DATA INFO ONLY
Study Flag/Knowledge:
Code:<array name="mStudyFlag" type="u32" count="322"> - Bestiary, Quest and Travel Knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge </array> <array name="mLocalStudyFlag" type="u32" count="322"> <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge <u32 value="#"/> - Set to 4294967295 for max knowledge
Pawn Rating:
Code:<u8 name="mTotalValApp" value="#"/> - Appearance Rating - Max= 5 <u8 name="mTotalValBtl" value="#"/> - Battle Rating - Max= 5 <u8 name="mTotalValCont" value="#"/> - Helpfulness Rating - Max= 5
Pawn Leaderboard Ranking: (NEW)
Code:<class name="mNetGameData" type="sSave::networkGameData"> - SEARCH FOR THIS <s32 name="mTotalValApp" value="#"/> - Total Appearance Rating Stars Obtained <s32 name="mTotalValBtl" value="#"/> - Total Battle Rating Stars Obtained <s32 name="mTotalValCont" value="#"/> - Total Helpfulness Rating Stars Obtained <s32 name="mTotalValNum" value="#"/> - Total number times your Pawn has been rated <s32 name="mLentPawnTotalNum" value="#"/> - Total number of times your Pawn has been rented
INVENTORY INFO
Inventory (Item ID swapping/Item Adding):
Code:<array name="mItem" type="class" count="4"> <class type="cSAVE_DATA_ITEM"> <u32 name="mItemCount" value="#"/> - Number of Items in Inventory <array name="mItem" type="class" count="256"> <class type="sItemManager::cITEM_PARAM_DATA"> <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM <s16 name="data.mNum" value="0"/> <s16 name="data.mItemNo" value="-1"/> <u32 name="data.mFlag" value="0"/> <u16 name="data.mChgNum" value="0"/> <u16 name="data.mDay1" value="0"/> <u16 name="data.mDay2" value="0"/> <u16 name="data.mDay3" value="0"/> <s8 name="data.mMutationPool" value="0"/> <s8 name="data.mOwnerId" value="0"/> <u32 name="data.mKey" value="0"/> </class> ... More Item Area ...
Storage Items:
Code:<u32 name="mStorageItemCount" value="#"/> - Number of Items in Storage <array name="mStorageItem" type="class" count="4278"> <class type="sItemManager::cITEM_PARAM_DATA"> <s16 name="data.mNum" value="#"/> - Item Quantity 1 <s16 name="data.mItemNo" value="#"/> - Item ID <u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below <u16 name="data.mChgNum" value="0"/> - UNKNOWN <u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1 <u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1 <s8 name="data.mMutationPool" value="0"/> - UNKNOWN <s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc. <u32 name="data.mKey" value="0"/> - UNKNOWN </class> <class type="sItemManager::cITEM_PARAM_DATA"> - BLANK ITEM/NO ITEM <s16 name="data.mNum" value="0"/> <s16 name="data.mItemNo" value="-1"/> <u32 name="data.mFlag" value="0"/> <u16 name="data.mChgNum" value="0"/> <u16 name="data.mDay1" value="0"/> <u16 name="data.mDay2" value="0"/> <u16 name="data.mDay3" value="0"/> <s8 name="data.mMutationPool" value="0"/> <s8 name="data.mOwnerId" value="0"/> <u32 name="data.mKey" value="0"/> </class>
CHARACTER AND PAWN APPEARANCE
Character Appearance:
Code:<class name="mEditPl" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS <array name="(u8*)mNameStr" type="u8" count="25"> - Character Name <u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88) <u8 value="100"/> <u8 value="108"/> <u8 value="101"/> <u8 value="104"/> <u8 value="97"/> <u8 value="110"/> <u8 value="100"/> <u8 value="115"/> <u8 value="56"/> <u8 value="56"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> </array> <u8 name="mGender" value="#"/> - Male=0, Female =1 <u32 name="mNickname" value="#"/> <u8 name="mVoice" value="#"/> <u8 name="mPersonality" value="#"/> <u8 name="mFaceBase" value="#"/> <u8 name="mFaceEye" value="#"/> <u8 name="mFaceEyebrow" value="#"/> <u8 name="mFaceNose" value="#"/> <u8 name="mFaceMouth" value="#"/> <u8 name="mFaceEar" value="#"/> <u8 name="mOfsXFaceEye" value="#"/> <u8 name="mOfsYFaceEye" value="#"/> <u8 name="mOfsXFaceEyebrow" value="#"/> <u8 name="mOfsYFaceEyebrow" value="#"/> <u8 name="mOfsYFaceNose" value="#"/> <u8 name="mOfsYFaceMouth" value="#"/> <u8 name="mOfsYFaceEar" value="#"/> <u8 name="mOfsZFaceEar" value="#"/> <u8 name="mSclFaceEye" value="#"/> <u8 name="mSclFaceNose" value="#"/> <u8 name="mBodySlender" value="#"/> <u8 name="mBodyMuscle" value="#"/> <u8 name="mBustScale" value="#"/> - Booby Size <u8 name="mHumanBodyAll" value="#"/> <u8 name="mHumanHead" value="#"/> <u8 name="mHumanBody" value="#"/> <u8 name="mHumanArm" value="#"/> <u8 name="mHumanLeg" value="#"/> <u8 name="mMovement" value="#"/> <u8 name="mPosture" value="#"/> <u8 name="mWrinkleFace" value="#"/> <u8 name="mMakeupFace" value="#"/> <u8 name="mScarNo" value="#"/> <u8 name="mColorHair" value="#"/> <u8 name="mColorEyeR" value="#"/> <u8 name="mColorEyeL" value="#"/> <u8 name="mColorBody" value="#"/> <u8 name="mColorBeard" value="#"/> <u8 name="mColorEyebrow" value="#"/> <u8 name="mColorMakeup" value="#"/> <u8 name="mHairNo" value="#"/> <u8 name="mBeardNo" value="#"/> </class>
Pawn Appearance:
Code:<class name="mEditPawn" type="cSAVE_DATA_EDIT"> - SEARCH FOR THIS <array name="(u8*)mNameStr" type="u8" count="25"> <u8 value="73"/> - Decimal value for Hex Letter Value (Name is currently set to Idlehands88) <u8 value="100"/> <u8 value="108"/> <u8 value="101"/> <u8 value="104"/> <u8 value="97"/> <u8 value="110"/> <u8 value="100"/> <u8 value="115"/> <u8 value="56"/> <u8 value="56"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> <u8 value="0"/> </array> <u8 name="mGender" value="#"/> - Male=0, Female =1 <u32 name="mNickname" value="#"/> <u8 name="mVoice" value="#"/> <u8 name="mPersonality" value="#"/> <u8 name="mFaceBase" value="#"/> <u8 name="mFaceEye" value="#"/> <u8 name="mFaceEyebrow" value="#"/> <u8 name="mFaceNose" value="#"/> <u8 name="mFaceMouth" value="#"/> <u8 name="mFaceEar" value="#"/> <u8 name="mOfsXFaceEye" value="#"/> <u8 name="mOfsYFaceEye" value="#"/> <u8 name="mOfsXFaceEyebrow" value="#"/> <u8 name="mOfsYFaceEyebrow" value="#"/> <u8 name="mOfsYFaceNose" value="#"/> <u8 name="mOfsYFaceMouth" value="#"/> <u8 name="mOfsYFaceEar" value="#"/> <u8 name="mOfsZFaceEar" value="#"/> <u8 name="mSclFaceEye" value="#"/> <u8 name="mSclFaceNose" value="#"/> <u8 name="mBodySlender" value="#"/> <u8 name="mBodyMuscle" value="#"/> <u8 name="mBustScale" value="#"/> - Booby Size <u8 name="mHumanBodyAll" value="#"/> <u8 name="mHumanHead" value="#"/> <u8 name="mHumanBody" value="#"/> <u8 name="mHumanArm" value="#"/> <u8 name="mHumanLeg" value="#"/> <u8 name="mMovement" value="#"/> <u8 name="mPosture" value="#"/> <u8 name="mWrinkleFace" value="#"/> <u8 name="mMakeupFace" value="#"/> <u8 name="mScarNo" value="#"/> <u8 name="mColorHair" value="#"/> <u8 name="mColorEyeR" value="#"/> <u8 name="mColorEyeL" value="#"/> <u8 name="mColorBody" value="#"/> <u8 name="mColorBeard" value="#"/> <u8 name="mColorEyebrow" value="#"/> <u8 name="mColorMakeup" value="#"/> <u8 name="mHairNo" value="#"/> <u8 name="mBeardNo" value="#"/> </class>
Extra Appearance Options:
Code:<s32 name="mSurgeryTicket" value="#"/> - Number of times you can access the "Edit Character" Screen from Main Menu <array name="mHariColor" type="bool" count="7"> - Extra Hair Colors Unlocked <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> </array> <array name="mSkinColor" type="bool" count="7"> - Extra Skin Colors Unlocked <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> </array> <array name="mMakeupColor" type="bool" count="7"> - Extra Makeup Colors Unlocked <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> <bool value="true"/> </array>
Do not post this on any other website without my permission!!!