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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 19
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  1. #145
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Lord Chur View Post
    thats correct sir.
    i think the reason my pawn didnt catch up is cause she died lol, and i would continue to fight without here until i got back to the inn lol

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  2. #146
    Haven Donator
    Lord Chur is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    yeah that could be it -

  3. #147
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Lord Chur View Post
    yeah that could be it -
    lol i was so strong that i never really needed my pawn, but would get them back at the inn, just so i wouldnt be lonely lol XD
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  4. #148
    b00b00man

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Draco856 View Post
    Very bad idea to do that...4 denotes that it is in storage, changing it to 0 means it should be in the player inventory. I would just change the IDs and leave the owner alone. That doesn't need to change since even if you go over the weight limit, nothing bad happens.
    Quote Originally Posted by Nappytime View Post
    Yeah I agree with Draco. Leave it in Storage as it is originally. Just take it out when you need it. Never change ownership as it can potentially lead to problems (the game tracks how much is supposed to be in each inventory). You can easily give items to others or put it in or out of storage when you load the game.
    Thanks, Will leave it alone now :)

    Anyone know the id of Ferrystones? Ive now got 70 fakes instead of real ones :P

    *edit*

    Nvm, Its 66 fakes are 272 :P

  5. #149
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    Draco856 is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    I just had a thought...I think I saw the amount of portcrystals you've dropped listed in the save, perhaps there is a way for us to drop more then 10 port crystals by changing this number?

  6. #150
    MorCar06

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Insane JIC View Post
    Just go one Value above example: abyssinal bracers is 957 is actually 958
    Thanks for the info! I didn't see a follow-up to this, so is this truly a universal? For example, Assassin's Breeches are listed as 1004 - using this logic, should I use 1005 instead?

    Thanks in advance!

  7. #151
    Senior Member
    ZeroDarkness89 is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    has anyone ever tried modding rook's equipment... just thought it would be a change to fix the things he has seeing as he is the first pawn everyone gets to meet..

  8. #152
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    hamako is offline
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    re: Dragon's Dogma Modding - Full Save Editing

    what about romance? is it listed?. im trying to woo symone but everytime i talk to her i don't hear a chime and before i talked to the duke i have given her over 300 of her favorite flower "jasper blossom". to make it more sense. when i give her a gift i would hear a chime. and after a while when i come back to give her some gifts again i don't hear it. i will only hear it when i give her a gift again. >.< . and i had to scare madeleine and selene since they had pink glowing on them. symone is the only one who doesn't show a pink glow.

 

 

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