Code:
<array name="mEquipItem" type="class" count="11">
<class type="sItemManager::cITEM_PARAM_DATA"> - Primary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Secondary Weapon
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Shirt)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Clothing (Pants)
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Helmet
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Chestplate
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Gauntlets
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Greaves
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Cape
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - Ring
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
<class type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>
</array>
<class name="mPresentItem" type="sItemManager::cITEM_PARAM_DATA"> - UNKNOWN
<s16 name="data.mNum" value="#"/> - Item Quantity 1
<s16 name="data.mItemNo" value="#"/> - Item ID
<u32 name="data.mFlag" value="#"/> - Item Level/Tier - Tier ID list below
<u16 name="data.mChgNum" value="0"/> - UNKNOWN
<u16 name="data.mDay1" value="#"/> - Item Quantity 2 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay2" value="#"/> - Item Quantity 3 - 2, 3 and 4 HAVE to equal Item Quantity 1
<u16 name="data.mDay3" value="#"/> - Item Quantity 4 - 2, 3 and 4 HAVE to equal Item Quantity 1
<s8 name="data.mMutationPool" value="0"/> - UNKNOWN
<s8 name="data.mOwnerId" value="#"/> - Who the Item belongs to, 0= Main Character, 1= Main Pawn, etc.
<u32 name="data.mKey" value="0"/> - UNKNOWN
</class>