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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 34
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  1. #265
    Junior Member
    gameage is offline
    Join Date : Jun 2012
    Posts : 8
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    re: Dragon's Dogma Modding - Full Save Editing

    hi, was the item list download moved? it said it was missing. either way, does anyone know decimal for conqueror's mantle?

    edit: never mind, found list hopefully it has the mantle. but tell me if you can anyways. just in case. :)


  2. #266
    jeharris91

    re: Dragon's Dogma Modding - Full Save Editing

    Nice Tutorial Idle, the only problem I've had is that the tier IDs you've used don't match up with the tier IDs shown in my save, but I can work around that and add the items to my storage, again, nice job, keep up the great work.

  3. #267
    Azhstar

    re: Dragon's Dogma Modding - Full Save Editing

    So I looked through these pages and I think I'm missing one thing. How did you edit the pawn's level? It seems from the tutorial it's only for the Arisen's level/vocation? I bumped up my level just a tad bit and now I'm like 5 levels higher than my pawn.

  4. #268
    Senior Member
    John Henry Eden is offline
    Join Date : May 2012
    Location : Washington, DC.
    Posts : 271
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Azhstar View Post
    So I looked through these pages and I think I'm missing one thing. How did you edit the pawn's level? It seems from the tutorial it's only for the Arisen's level/vocation? I bumped up my level just a tad bit and now I'm like 5 levels higher than my pawn.
    You could try editing it, however I think your Pawn's Data will end up being Corrupt.
    But if you just edit your level up to 200 and set current exp on 36,000,000 and exp required to next level to 0.

    Your Pawn will level up each kill you make.
    Downloads : 24 || Uploads : 0 || Rep Power : 3363 || Posts : 271 || Thanks : 247 || Thanked 27 Times in 25 Posts


    Victory costs. Every time, you pay a little more.

  5. #269
    chaos915

    Status Effects/Timers

    I don't know if anyone else posted this, but I found the status effects. If not feel free to add it to the tutorial

    Active positive/negative Status effects
    <array name="mCStatusType" type="s32" count="37"> Status Effects
    <s32 value="35"/> Effect 1, 35 = Weal
    <s32 value="36"/> Effect 2, 36 = Prosperity
    <s32 value="34"/> Effect 3, 34 = Impervious
    <s32 value="-1"/> Effect 4, -1 = nothing
    <s32 value="-1"/> Effect 5
    <s32 value="-1"/> Effect 6
    <s32 value="-1"/> Effect 7
    <s32 value="-1"/> Effect 8
    <s32 value="-1"/> Effect 9
    <s32 value="-1"/> Effect 10
    <s32 value="-1"/> Effect 11
    <s32 value="-1"/> Effect 12
    <s32 value="-1"/> Effect 13
    <s32 value="-1"/> Effect 14
    <s32 value="-1"/> Effect 15
    <s32 value="-1"/> Effect 16
    <s32 value="-1"/> Effect 17
    <s32 value="-1"/> Effect 18
    <s32 value="-1"/> Effect 19
    <s32 value="-1"/> Effect 20
    <s32 value="-1"/> Effect 21
    <s32 value="-1"/> Effect 22
    <s32 value="-1"/> Effect 23
    <s32 value="-1"/> Effect 24
    <s32 value="-1"/> Effect 25
    <s32 value="-1"/> Effect 26
    <s32 value="-1"/> Effect 27
    <s32 value="-1"/> Effect 28
    <s32 value="-1"/> Effect 29
    <s32 value="-1"/> Effect 30
    <s32 value="-1"/> Effect 31
    <s32 value="-1"/> Effect 32
    <s32 value="-1"/> Effect 33
    <s32 value="-1"/> Effect 34
    <s32 value="-1"/> Effect 35
    <s32 value="-1"/> Effect 36
    <s32 value="-1"/> Effect 37
    </array>
    <array name="mCStatusTimer" type="f32" count="37"> Effect Timers
    <f32 value="8844.293945"/> Time remaining for effect 1(I think it's in ms, uses in game time progression, so using the inn speeds it up)
    <f32 value="8844.293945"/> Time remaining for effect 2
    <f32 value="2544.293945"/> Time remaining for effect 3
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    <f32 value="0.000000"/>
    </array>
    If you set the timer high enough the effects will still be active after sleeping.
    99999999.000000 works without corrupting your file, and lasts you for a long time. I tried -1 in hopes of an infinite time limit, but the save wouldn't load.


    Note: These only work if you already have the effects active before saving. If you try to add them directly you won't see them on the condition screen, and they won't work.
    Last edited by chaos915; 06-26-2012 at 05:36 AM.

  6. #270
    Member
    hamako is offline
    Join Date : Sep 2011
    Posts : 98
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    Re: Status Effects/Timers

    tried what you posted it works. but it tend to disappear when you do a quest that changes time automaticly. i decided to start over since i got sick of being a high level. when i talk to mercedes to rest the buff was gone. the same thing when i went back to cassadis to help the guy catch the theif the buff was gone. but it does last even if you sleep. but if you do a quest that changes day from night right away it will be gone.

  7. #271
    Azhstar

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by John Henry Eden View Post
    You could try editing it, however I think your Pawn's Data will end up being Corrupt.
    But if you just edit your level up to 200 and set current exp on 36,000,000 and exp required to next level to 0.

    Your Pawn will level up each kill you make.
    How would I know if it's corrupt? I just editted mine 5 levels and I adjusted my pawn too to match. I dunno if its corrupted in which case I would need to backup my file with another.

  8. #272
    Senior Member
    John Henry Eden is offline
    Join Date : May 2012
    Location : Washington, DC.
    Posts : 271
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Azhstar View Post
    How would I know if it's corrupt? I just editted mine 5 levels and I adjusted my pawn too to match. I dunno if its corrupted in which case I would need to backup my file with another.
    Just try hiring your Pawn by using a Dummy account.
    Yesterday I made my Pawn corrupt on purpose, and if it is corrupt it gives you a message saying something like Corrupted Pawn Data detected.

    Sorry I replied so late.
    Downloads : 24 || Uploads : 0 || Rep Power : 3363 || Posts : 271 || Thanks : 247 || Thanked 27 Times in 25 Posts


    Victory costs. Every time, you pay a little more.

 

 

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