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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 38
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  1. #297
    Senior Member
    shadekor is offline
    Join Date : Sep 2011
    Location : USA
    Posts : 367
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    re: Dragon's Dogma Modding - Full Save Editing

    i never had trouble i would use the one by JizzaBeez
    i find the storage and change <u32 name="mStorageItemCount" value="342"/>
    then find the end of the items
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>

    i change all the same things as you but i never change
    <s8 name="data.mOwnerId" value="0"/>



    try both of the Editors the one by PUR3 RAF3X and the one by JizzaBeez
    i could not use the one by PUR3 the game would freeze

  2. #298
    Senior Member
    John Henry Eden is offline
    Join Date : May 2012
    Location : Washington, DC.
    Posts : 271
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by shadekor View Post
    i never had trouble i would use the one by JizzaBeez
    i find the storage and change <u32 name="mStorageItemCount" value="342"/>
    then find the end of the items
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>

    i change all the same things as you but i never change
    <s8 name="data.mOwnerId" value="0"/>

    try both of the Editors the one by PUR3 RAF3X and the one by JizzaBeez
    i could not use the one by PUR3 the game would freeze
    If you want 342 items (not sure if you're trying to get that), you have to change the Day1 value to 342 aswell.
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  3. #299
    Advertiser
    modder

    cowboy713 is offline
    Join Date : Sep 2011
    Location : TN
    Posts : 103
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by John Henry Eden View Post
    If you want 342 items (not sure if you're trying to get that), you have to change the Day1 value to 342 aswell.
    Actually this is incorrect, you would only increase the mStorageItemCount by the amount of items you're adding. If you'd adding 5 new items that are all different, mStorageItemCount goes up by 5. If you're adding 5 items but they're all the save, mStorageItemCount would only increase by 1. data.mNum and data.mDay1 on the other hand are set to = the amount of the particular item that you want.
    Last edited by cowboy713; 07-08-2012 at 04:13 AM.

  4. #300
    Beautiful

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by Billy Bob Bean View Post
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="2"/>
    <s16 name="data.mItemNo" value="765"/>
    <u32 name="data.mFlag" value="67"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="2"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="4"/>
    <u32 name="data.mKey" value="Copy the value listed for the item above +1"/>
    </class>

    Enjoy your Dragonroar mask.
    thank you so much!

  5. #301
    dzone69

    re: Dragon's Dogma Modding - Full Save Editing

    U should't have to mess with the owner id at all for the items to be in the storage i never had to change it to make the items appear in the storage.

  6. #302
    iTofu

    re: Dragon's Dogma Modding - Full Save Editing

    Has anyone been able to figure out what the four lines at the end of the pawn inclinations are for?

    Code:
    <u32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mInfoType" value="0"/>
    <f32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mValue" value="500.000000"/>
    <u32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mInfoType" value="1"/>
    <f32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mValue" value="500.000000"/>
    Seems logical that INFO_TYPE_EX_TALK would be how much the Pawn talks since in the knowledge chair the pawn will ask about how much to talk. Not sure what INFO_TYPE_EX_SKILL_USE is, perhaps how much the Pawn talks about the proper skills in battle or perhaps how often the Pawn uses the skills. The latter seems redundant since INFO_TYPE_TACTICS / Utilitarian covers that.
    Last edited by iTofu; 07-07-2012 at 06:54 PM. Reason: Grammar

  7. #303
    woodenman

    re: Dragon's Dogma Modding - Full Save Editing

    Hello, thanks to the maker of the save editor!


    I've managed to mod my gold, RC and a few other things too but I just cannot get the armor codes to work at all? could someone take my save and add a couple of things for me?

    Angel's Fist
    Chaos Set
    Abyssinal Set

    That's all. Sorry to beg in my first post. :(
    Attached Files Attached Files

  8. #304
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
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    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by woodenman View Post
    Hello, thanks to the maker of the save editor!


    I've managed to mod my gold, RC and a few other things too but I just cannot get the armor codes to work at all? could someone take my save and add a couple of things for me?

    Angel's Fist
    Chaos Set
    Abyssinal Set

    That's all. Sorry to beg in my first post. :(
    This isn't a request topic...
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



 

 

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