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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 42
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  1. #329
    Senior Member
    Jefejoobes is offline
    Join Date : Sep 2011
    Posts : 107
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Does the editor also able to change weight capacity? Im finding myself bogged down by all the crap I pick up often lol.

    Downloads : 32 || Uploads : 0 || Rep Power : 3446 || Posts : 107 || Thanks : 98 || Thanked 10 Times in 10 Posts


    Does your [ASS] get jealous of the [CRAP] that comes outta your mouth?!.....

  2. #330
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 36
    Posts : 13,027
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    Barts Watersport Adventure Champion

    re: Dragon's Dogma Modding - Full Save Editing

    very nice tut shared Idle
    Downloads : 57 || Uploads : 1 || Rep Power : 17161 || Posts : 13,027 || Thanks : 3,661 || Thanked 1,791 Times in 1,446 Posts


    Serious_M

  3. #331
    Member
    cyan is offline
    Join Date : Mar 2011
    Posts : 34
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    so no way to mod pawn stats ? should be no problem for offline player?
    btw thx for the tutorial
    Last edited by cyan; 08-06-2012 at 10:54 PM.

  4. #332
    JobVanDam

    re: Dragon's Dogma Modding - Full Save Editing

    Hey Idlehands I found a nice little nugget you should put in your main post.

    Whole issue and fix explained here:
    http://www.360haven.com/forums/showthread.php?t=16324

    I don't care about credit or anything, you can take it. Besides I owe you for the Youtube tutorial you put up showing how to edit the savefile, helped me out large.

  5. #333
    Member
    madpencil is offline
    Join Date : Jun 2011
    Location : NYC
    Posts : 39
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Thanks for this useful post, great work!

  6. #334
    LESBIANLEOPARD

    re: Dragon's Dogma Modding - Full Save Editing

    how do i put the buffs like, double xp and all those on my pawn though? i heard something about a timer but cannot find it and i dont want to ruin anythin so please help!

  7. #335
    One Hit Wonder
    jessismith is offline
    Join Date : Jun 2012
    Posts : 1
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    First of all, I want to thank you idlehands88 for your amazing tutorial. I always go back to it for reference! I have been modding DD since day probably the second week of playing the game(a few months, probably)
    I've even figured out really amazing stuff on my own due to this tutorial, like equipping my pawn with daggers and swords to make him an assassin. Also, I taught myself to make unlimited health and stamina items by dragon-forging them. I even change some of my friends pawns into my arisen from time to time or switch my pawn and arisen's places, so thank you so much!!! I love all of you guys! xD

    But now, for the real reason I am here...I have a really weird question.
    I know it might sound a bit odd, but I was wondering if anyone here has figured out where on the save file is the info from my previous save file that has my old arisen and pawn's appearance. The reason why, is I'm an avid game recorder, and all of my pawns and arisens have had the same name throughout the series...plus, my other pawns that I have hired also have the same names, so it is very hard to find which one is the exact one I should change. I want to change their appearances and possibly equipment to that of a couple of my best friend's pawns....for filming purposes. I'll live if it can't be done, but I can only hope. And in the meantime, I'll continue to try and figure it out...making a lot of back-ups in the process. Thanks in advance,

    ~Jessismith

  8. #336
    Haven Donator
    Soldier117 is offline
    Join Date : Aug 2011
    Location : Abaddon's Womb
    Posts : 43
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    re: Dragon's Dogma Modding - Full Save Editing

    Wonderful. So somehow I have made it to where everything in my inventory is "equipped" to my Arisen, including healing items, ferrystones, etc. For a rough example, I did it like this. I have done it twice before with no problems, so I'm guessing I changed something simple on accident and messed it up. Help?

    <array name="mItem" type="class" count="4">
    <class type="cSAVE_DATA_ITEM">
    <u32 name="mItemCount" value="1"/>
    <array name="mItem" type="class" count="256">
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="150"/>
    <u32 name="data.mFlag" value="3"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="1"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>

    Edit: I ended up having to empty out my inventory to get the items to unequip. If anyone has a solution, I would greatly appreciate it. Thanks.
    Last edited by Soldier117; 08-22-2012 at 03:14 PM.

 

 

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