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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 43
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  1. #337
    Wasperine

    re: Dragon's Dogma Modding - Full Save Editing

    My first post here.

    Thanks to everyone who worked on the editors.



    Is there a current link to the equipment .xls file anywhere?

  2. #338
    Triniprince

    re: Dragon's Dogma Modding - Full Save Editing

    Can someone please list the elemental id enchants? So far I only have the Holy enchant ID.

  3. #339
    Member
    cklalfred is offline
    Join Date : Feb 2011
    Posts : 58
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Thanks for the tutorial dude. Appreciate it and finally managed to edit my stats :D

  4. #340
    Junior Member
    LeGenD_ReBorN is offline
    Join Date : Jul 2012
    Location : USA
    Posts : 2
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by iTofu View Post
    Has anyone been able to figure out what the four lines at the end of the pawn inclinations are for?

    Code:
    <u32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mInfoType" value="0"/>
    <f32 name="mInfoEx[ INFO_TYPE_EX_TALK ].mValue" value="500.000000"/>
    <u32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mInfoType" value="1"/>
    <f32 name="mInfoEx[ INFO_TYPE_EX_SKILL_USE ].mValue" value="500.000000"/>
    Seems logical that INFO_TYPE_EX_TALK would be how much the Pawn talks since in the knowledge chair the pawn will ask about how much to talk. Not sure what INFO_TYPE_EX_SKILL_USE is, perhaps how much the Pawn talks about the proper skills in battle or perhaps how often the Pawn uses the skills. The latter seems redundant since INFO_TYPE_TACTICS / Utilitarian covers that.
    I believe you are right, as one time as I edited my pawn's inclination, I saw that the number had dropped since the last time I had edited it, and the only thing I had really done with my pawn had been to set in the chair and I had told my pawn 'No' when she asked me about continuing to 'speak or remain silent as the situation demands'. I believe both numbers go up and down at the same rate and stay the same unless you either edit them or speak with your pawn in one of the chairs and they ask the yes/no question: "I try to speak or remain silent as the situation demands. Would you have me continue this way, master?" If you answer 'yes' the numbers raise and they speak more... "A Hobgoblin Arisen! 'Tis a formidable foe!" about every three seconds instead of five. and if you answer 'no' the numbers go down and your pawn only says "It's screams chill the blood to ice!" every seven seconds instead of five.

  5. #341
    Reverse engineer
    Vulnavia

    Vulnavia is offline
    Join Date : Jul 2011
    Location : Outer Space
    Posts : 214
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    I intensively modded Stuff in the last Weeks and what i noticed is - don't add too much inclinations - because they don't know what to do then. I also rented 360H Pawns which are all modded concerning Bestiary and Local Knowledge Stats, but they don't act correctly. The problem is modding only these Parts but not the Kill counts and Unique Enc is a bad Idea, the upper Parts are only for Info, the lower parts are more important it seems, so i modded my own Pawns in a way that the upper part get modded by the game automatically based on the lower mods i made, and now the act like they should.

    Also does someone know what EncountFrame does exactly? If i mod it i get Bestiarystars but it maxes out at 9000-18000...

    Ohh and for those modded 360H Pawns, Jewelry can't get Dragonforged, but all of them have them Dragonforged, but they don't get any better Stats because of that, instead anyone will 100% see instantly that the owner has moded his Savegame... lol

  6. #342
    JobVanDam

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by jessismith View Post
    First of all, I want to thank you idlehands88 for your amazing tutorial. I always go back to it for reference! I have been modding DD since day probably the second week of playing the game(a few months, probably)
    I've even figured out really amazing stuff on my own due to this tutorial, like equipping my pawn with daggers and swords to make him an assassin. Also, I taught myself to make unlimited health and stamina items by dragon-forging them. I even change some of my friends pawns into my arisen from time to time or switch my pawn and arisen's places, so thank you so much!!! I love all of you guys! xD

    But now, for the real reason I am here...I have a really weird question.
    I know it might sound a bit odd, but I was wondering if anyone here has figured out where on the save file is the info from my previous save file that has my old arisen and pawn's appearance. The reason why, is I'm an avid game recorder, and all of my pawns and arisens have had the same name throughout the series...plus, my other pawns that I have hired also have the same names, so it is very hard to find which one is the exact one I should change. I want to change their appearances and possibly equipment to that of a couple of my best friend's pawns....for filming purposes. I'll live if it can't be done, but I can only hope. And in the meantime, I'll continue to try and figure it out...making a lot of back-ups in the process. Thanks in advance,

    ~Jessismith
    Hey Jess were you able to make your Arisen an Assassin class but give them a Longbow? Or even make them a Ranger but give them the Masterful Kill skill (an Assassin exclusive skill)?

    UPDATE: Also guys, forgot to mention this. Found an amazing site where a guy has recorded EVERY single item in the game!!
    http://www13.atwiki.jp/xbox360analys...7.html?guid=on
    As for the "Unknown Item" section I tried most of the items there and they flat out don't just work properly, they don't freeze your game they just don't work. There just unifinished items in the game. The Illusory items do work though they just have different stats than the original item.

  7. #343
    iAmDedication

    re: Dragon's Dogma Modding - Full Save Editing

    Is my game the only game that freezes after editing my save, every single time it will freeze on the in game loading screen?

  8. #344
    Junior Member
    intre is offline
    Join Date : Oct 2012
    Posts : 2
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Hey guys! I was going for "the hero" achievement and I've somehow managed to fuck up the quest "Supply and Demands". Is there any way to flag the quest as completed so I can still get the achievement without doing all that crap again?

 

 

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