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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 47
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  1. #369
    Dominus Dolor

    re: Dragon's Dogma Modding - Full Save Editing

    This game is awesome, what go changed? have not played since the release of the first bundle pack for skyward something or another.


  2. #370
    Senior Member
    Daimashin is offline
    Join Date : Dec 2010
    Posts : 134
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    If anyone wants to know, the new values for dragonforging are 515 for silver and 1027 for gold.
    Downloads : 47 || Uploads : 1 || Rep Power : 3749 || Posts : 134 || Thanks : 130 || Thanked 40 Times in 12 Posts



  3. #371
    madat360

    re: Dragon's Dogma Modding - Full Save Editing

    some more IDs

    hellfire cloak 1146
    moonbeam gem 1720

    cursed items

    weapon lev. 3 1709
    novelty lev. 3 1703
    equipment lev. 3 1706

  4. #372
    Senior Member
    Demon

    13Dannyboy13 is offline
    Join Date : Dec 2010
    Location : Over there
    Posts : 547
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    1712 is for the cursed armor lv3, took a guess based off the previous post with the other cursed stuff and it worked.
    Downloads : 66 || Uploads : 0 || Rep Power : 4195 || Posts : 547 || Thanks : 95 || Thanked 80 Times in 45 Posts



  5. #373
    Member
    aygul is offline
    Join Date : Dec 2012
    Posts : 92
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Thanks so much for this,

    But are the new id's in the new gamesave editor inc.?

  6. #374
    Godsend 8

    re: Dragon's Dogma Modding - Full Save Editing

    you sir, are my hero!

  7. #375
    Senior Member
    TheLastDude is offline
    Join Date : Mar 2012
    Posts : 124
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    nice to see that people have found some new IDs already!

    my question is... has ANYONE found the ID for the Eternal Ferrystone? it's the ferrystone that has INFINITE/UNLIMITED use and is a bonus for having an original dragon's dogma save. this was not in the priginal game, only in dark arisen. this would save us all money on ferrystones and less weight to carry.

  8. #376
    Member
    SushiSushi is offline
    Join Date : Jun 2012
    Location : Somewhere
    Posts : 52
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    I could of gotten the ID for you but no editor works on my PC.. they seem to always stuck and crash on my PC so I can't go inside my save and see the eternal ferrystone ID.
    I'll try later on different PC to see if it's only this PC.

 

 

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