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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 72
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  1. #569
    Junior Member
    mikeholman is offline
    Join Date : Jan 2013
    Posts : 2
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    Re: Dragon's Dogma Modding - Full Save Editing

    Hello, been using your editor its awesome. i do have a question tho that huge number for maxing skills,primary,secondary can i make that number like 10, 50, 100, 1000, 10000 and so on because every time i use the number it just croupts my save and it wont load

  2. #570
    Junior Member
    chunksofstuff is offline
    Join Date : Feb 2014
    Posts : 3
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    Re: Dragon's Dogma Modding - Full Save Editing

    i replied to this awhile ago i thought but cant see download links. it's a great tool. used it many times.

  3. #571
    Junior Member
    aquamaniac is offline
    Join Date : Apr 2014
    Location : 360haven
    Posts : 1
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    Re: Dragon's Dogma Modding - Full Save Editing

    I need to make a post to download?

  4. #572
    Junior Member
    tiogames75 is offline
    Join Date : Jan 2016
    Location : 360haven
    Posts : 29
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    Re: Dragon's Dogma Modding - Full Save Editing

    valeu cara muito obrigado

  5. #573
    Junior Member
    roninX is offline
    Join Date : Nov 2011
    Posts : 9
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    Re: Dragon's Dogma Modding - Full Save Editing

    thanks for sharing.

  6. #574
    One Hit Wonder
    Scyfer is offline
    Join Date : Aug 2013
    Posts : 1
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    Re: Dragon's Dogma Modding - Full Save Editing

    wow this is wonderful, thanks a lot!!!

  7. #575
    Junior Member
    Olette is offline
    Join Date : Apr 2015
    Location : 360haven
    Posts : 2
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    Re: Dragon's Dogma Modding - Full Save Editing

    Thank you, that's what i'am looking for.

  8. #576
    Junior Member
    DavidDruid is offline
    Join Date : May 2017
    Location : 360haven
    Posts : 2
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    Re: Dragon's Dogma Modding - Full Save Editing

    Hello, folks! I'm a lurker. I know who all of you are, but none of you know me. Bwa ha ha.

    Anyway, I've been toying with this editor for a bit and managed to do everything I set out to do. Adding items, adjusting stat values, creating custom Master Rings, etc. - all within my capabilities.

    Yet I can't seem to get appearance traits to change. I copied the appearance data from a previous playthrough to see if I could use it, and it doesn't seem to be working. I take notes whenever I do things like this, so here's my notes from my attempts to change the appearance data:

    Changed Main Pawn's gender to test carry-over of other traits.
    ---FAILURE. Unsure if properly implemented new save.
    --Tested again, adding in Discipline Points to verify corrections.
    --FAILURE. DP addition recognized; gender unaffected. Removed female-specific armor and tried same process again.
    --FAILURE. Changed "mBustScale" to 0. Also changed a hair option for visual confirmation.
    --FAILURE. Copy/pasted entire male [previous pawn data] criteria to test.
    --FAILURE. Saved file ignores and maintains original data following save-over. Copied data to Main Character.
    and manipulated Discipline Points.
    --FAILURE. DP change recognized; no physical character changes visible.
    I had tried to change the Main Pawn's appearance at first. I thought maybe there was an online flag that checked against that sort of thing, so I did everything offline. It's bizarre that it wouldn't work on my Arisen, though.

    Anyone have any thoughts? I read all 72 pages of this thread and only one person asked anything similar to my question, and it went unanswered. I realize this thread has been largely inactive for a while, but I thought I'd say hey, and say thanks to everyone who contributed over the years.

    So, hello! And thanks to all!

 

 

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