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[Tutorial] Dragon's Dogma Modding - Full Save Editing - Page 51
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  1. #401
    herpderpdurr

    re: Dragon's Dogma Modding - Full Save Editing

    How does one actually ADD the items?

    I've made sure everything matches the first item quantity.. I check the item IDs and confirm the correctness.. I set the tier I want.. then I also edit the amount of items in storage to compensate..

    And the game acts like I didn't do anything.

    What the **** do I do?

    EDIT1: I've found two big groups of code for Storage. There's one near the top of the scrollbar, and one on the bottom half. Which bit do I edit?
    Can I edit any empty item slot in storage to put an item in?
    For weapons/armor, all the mDays have to match the item quantity, right?
    If I put new items into storage, do I need to update the storage item count in the first line of the array?
    For the item's ownership, the value 4 is obviously for storage, right?

    So many questions, and I'm really just lost. Editing stats and things is EASY, but this inventory shit is annoying..
    Last edited by herpderpdurr; 05-02-2013 at 10:52 PM.

  2. #402
    madat360

    re: Dragon's Dogma Modding - Full Save Editing

    The tutorial is a little unspecific here. The number is the amount of total different items. The easiest way to add items is to just fill your main character's item slots with useless stuff and change ids and amounts. This way you don't have to fiddle around with total items and risk breaking your save.

  3. #403
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    i use jizzabeez's editor. search for this <array name="mItem" type="class" count="4"> and the first result you come up with is the one you want to change. 2 lines down denote the number of items in your arisen's inventory ONLY. the lines of code below is where your item actually start:

    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/> -----------------change the quantity of the item to whatever you want. if you're changing it to an absurd number, make sure you're near your storage
    <s16 name="data.mItemNo" value="1724"/> ----------------this is your item number, change to whatever you want
    <u32 name="data.mFlag" value="1"/> ------------only applies to armor and weapons. if not armor and weapons, it should be at 3
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/>
    <s8 name="data.mMutationPool" value="0"/> ---------------------- all these stays the same
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>

    that's about 4 lines down from your search result. change these to your liking. my personal experience is, don't add lines of code and change the item quantity, since that never worked for me. like another user said, just buy things you don't care about and change them....

    when you get to the line of code below, DO NOT CHANGE IT. leave it alone. it's time to put your items in storage and get crap items to change again


    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="0"/>
    <s16 name="data.mItemNo" value="-1"/>
    <u32 name="data.mFlag" value="0"/>
    <u16 name="data.mChgNum" value="0"/>
    <u16 name="data.mDay1" value="0"/>
    <u16 name="data.mDay2" value="0"/>
    <u16 name="data.mDay3" value="0"/> ---------------------do not change any of this
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>

  4. #404
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Dark Arisen ID's
    707 / Halmbarte Daggers
    794 / Dragon's Glaze
    1712 / Cursed Armor 3
    1720 / Moonbeam gems
    1709 / Cursed Weapon 3
    1703 / Nov 3
    1706 / Cursed Gear 3
    1146 / Hellfire Cloak
    1724 / Eternal Ferrystone
    531 / Cursed Light
    788 / Dragon's Roost (Shield)
    890 / Immortal's Armor
    904 / Immortal's Bracers
    1037 / Immortal's Sabatons
    1140 / Sovereign's Mantle
    871 / Delta Guard
    893 / Adept's Robe
    968 / Carrion Claws
    1046 / Carrion Greaves
    1146 / Hellfire Cloak
    531 / Cursed Light (1h Sword)
    881 / Nether Helm
    896 / Traitor's Armor
    965 / Sinner's Gauntlets
    1043 / Betrayer's Greaves
    1880 / Blasphemer's Cloak
    711 / Melting Focus (Mage Staff)
    886 / Carrion Veil
    901 / Carrion Mantle
    530 / Cursed Bite (1h Sword)
    882 / Hellfire Helm
    897 / Hellfire Armor
    966 / Hellfire Gauntlets
    1044 / Hellfire Greaves
    710 / Chilled Focus (Mage Staff)
    885 / Grave Veil
    900 / Grave Mantle
    967 / Grave Claws
    1045 / Grave Greaves

    oblivion set Helm 884
    chest 899
    gaunt 1050
    greaves 1052

    copied from gamefaqs

  5. #405
    Junior Member
    MASTAxSNIPA is offline
    Join Date : Apr 2013
    Posts : 7
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    Quote Originally Posted by swizzzy View Post
    Dark Arisen ID's
    707 / Halmbarte Daggers
    794 / Dragon's Glaze
    1712 / Cursed Armor 3
    1720 / Moonbeam gems
    1709 / Cursed Weapon 3
    1703 / Nov 3
    1706 / Cursed Gear 3
    1146 / Hellfire Cloak
    1724 / Eternal Ferrystone
    531 / Cursed Light
    788 / Dragon's Roost (Shield)
    890 / Immortal's Armor
    904 / Immortal's Bracers
    1037 / Immortal's Sabatons
    1140 / Sovereign's Mantle
    871 / Delta Guard
    893 / Adept's Robe
    968 / Carrion Claws
    1046 / Carrion Greaves
    1146 / Hellfire Cloak
    531 / Cursed Light (1h Sword)
    881 / Nether Helm
    896 / Traitor's Armor
    965 / Sinner's Gauntlets
    1043 / Betrayer's Greaves
    1880 / Blasphemer's Cloak
    711 / Melting Focus (Mage Staff)
    886 / Carrion Veil
    901 / Carrion Mantle
    530 / Cursed Bite (1h Sword)
    882 / Hellfire Helm
    897 / Hellfire Armor
    966 / Hellfire Gauntlets
    1044 / Hellfire Greaves
    710 / Chilled Focus (Mage Staff)
    885 / Grave Veil
    900 / Grave Mantle
    967 / Grave Claws
    1045 / Grave Greaves

    oblivion set Helm 884
    chest 899
    gaunt 1050
    greaves 1052

    copied from gamefaqs
    That's funny I was reading this then i realized it was from my post on Gamefaqs

  6. #406
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    ^ well, thanks for the list, just thought i'd share with this community

  7. #407
    Senior Member
    TheLastDude is offline
    Join Date : Mar 2012
    Posts : 124
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    has anyone found the ID for liquid effluvium? (the item that lowers your affinity with an NPC so you don't get the wrong love interest and such.)

  8. #408
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
    Array

    re: Dragon's Dogma Modding - Full Save Editing

    anyone have the id for sapfire daggers?

 

 

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