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  1. #17
    Developer

    kill_seth is offline
    Join Date : Apr 2011
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    Re: Inversion Editor

    The way I'm doing it is by changing the block that contains the ascii text, which I called Data 2, the length of that block is stored in Data 1 at &H8. So all you have to do is take Data 1 in Bytes, then the new ascii text in Bytes, then Data 3 in Bytes. Once you have those 3 just combine them and then change the length of Data 2, and then just fix the 3 hashes. Yeah I know the 3rd hash is untouched, but I check to make sure it is.


  2. #18
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
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    Location : Netherlands , Amsterdam
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    Barts Watersport Adventure Champion

    Re: Inversion Editor

    very nice job idle on this edi0tor
    Downloads : 57 || Uploads : 1 || Rep Power : 17162 || Posts : 13,027 || Thanks : 3,661 || Thanked 1,791 Times in 1,446 Posts


    Serious_M

  3. #19
    Administrator

    feudalnate is offline
    Join Date : Nov 2010
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    Re: Inversion Editor

    Here's a quick class to help you or whoever else. Parses sections, validates and repairs hashes, and fixes section lengths


    Simple example:

    Code:
    Imports InversionLib 'Add as ref
    
    Sub OpenEditClose()
    
      'Open extracted file or data
      Dim Save as New InversionSave("C:\saves.cfg") 'or pass byte array.. New InversionSave(ExtractedData)
    
      If Not Save.IsValid Then MsgBox("Save has invalid hashes!") 'Validate hashes
    
      RichTextBox1.Text = Save.CFG() 'Display CFG text for editing (changing amount of text doesn't matter)
      Save.CFG() = RichTextBox1.Text 'Set edited CFG text
    
      Save.Save("C:\saves.cfg") 'Repair hashes and write data to output file
    
      'or call without parameters to return just the byte array
      Dim MySaveData as Byte() = Save.Save()
    
      Save.Dispose() 'Dispose the class and its working data
    End Sub
    InversionLib.zip
    Last edited by feudalnate; 06-06-2012 at 06:10 PM.
    Downloads : 61 || Uploads : 11 || Rep Power : 4378 || Posts : 344 || Thanks : 57 || Thanked 931 Times in 187 Posts


    "If you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game. So you can have all the great graphics, all the different characters,
    and lots of different weapons with amazing effects but if you don't nail that 30 seconds, you're not going to have a great game." ~Jamie Griesemer (Halo 2 Design Lead)

  4. #20
    Caboose.

    Re: Inversion Editor

    nice work IH. another great tool.

  5. #21
    Haven Donator
    mrsweet is offline
    Join Date : Jun 2011
    Posts : 68
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    Re: Inversion Editor

    Which values are for the ammo and what would the max limit on ammo be? I tried editing rifle ammo and gravlink ammo but the save was corrupted.

  6. #22
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Location : Whitby, Ontario
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    Re: Inversion Editor

    Quote Originally Posted by mrsweet View Post
    Which values are for the ammo and what would the max limit on ammo be? I tried editing rifle ammo and gravlink ammo but the save was corrupted.
    NOTE 2: DO NOT ADD/REMOVE VALUES, ONLY REPLACE, YOU WILL CORRUPT YOUR SAVE IF YOU DO!!!!

    In other words if you have 4 bullets left the max you can change that to is 9. Or if you had 23 bullets left then the max you could change it to is 99. You CAN NOT add/remove numbers/letters from the save (unless you take a number/letter from somewhere else in the save).

    So lets say you have 13 bullets left in your Assault rifle, but you don't use your Assault rifle anymore, you can take the "3" away from 13 and put that number on say your Sniper Rifle Ammo. So if you had 10 bullets left for Sniper you could max it to 99 and then add an extra 9 to it because you took away a number from your Assault Rifle (999 max).
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  7. #23
    Haven Donator
    mrsweet is offline
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    Re: Inversion Editor

    Ahh...I figured it was something like that. Thanks for the clarification. :)

  8. #24
    Follow the Buzzards
    SterlingArcher

    BrayWyatt is offline
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    Re: Inversion Editor

    what can be modded?
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