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It's attached, you thanked the post I thought you seen it :P
"If you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game. So you can have all the great graphics, all the different characters,
and lots of different weapons with amazing effects but if you don't nail that 30 seconds, you're not going to have a great game." ~Jamie Griesemer (Halo 2 Design Lead)
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LOL I saw it but didn't really bother to look at what it was lol. Also I just tried it and it's still doing the same thing. It doesn't fix the Byte count and it writes the third hash inside of the second hash reader area (based on how many bytes I added).
Original (what it should look like):
After (Where the 3rd Hash is writing to after 1 byte is added to 2nd Hash area):
![]()
I thought I had double checked writing and that I compensated for the null termination :\ The lengths were actually getting written, not sure why that was a problem for you
Here's a fix, I made sure everything was being written properly so there shouldn't be any issues. I will send the project itself in a PM and here's the dll for who ever wants it..
InversionLib.zip
"If you can get 30 seconds of fun, you can pretty much stretch that out to be an entire game. So you can have all the great graphics, all the different characters,
and lots of different weapons with amazing effects but if you don't nail that 30 seconds, you're not going to have a great game." ~Jamie Griesemer (Halo 2 Design Lead)

I have not tried the editor yet but thanks for the hard work.
Maybe I'm retarded, but can you explain briefly how to use this editor? What max values are and specifically which values are good to change. Danka! Great work!!!
thanks alot for your works
But my save didn't works with Horizon because I have Save Extension (file) and In the program Horizon Extension (*.cfg*)
Excuse my English is weak