Any update on the newest magic 2013 dlc packs that came out this week?! Would LOVE to unlock and foil them!
Any update on the newest magic 2013 dlc packs that came out this week?! Would LOVE to unlock and foil them!

There's now an update live on the site that adds the two new decks. Thanks for asking about that, I didn't even realize they came out.
I'll be releasing a bigger update shortly that includes the Magic 2013 changes, plus campaign and armory unlocks for Halo 4 - with every single unlockable individually selectable. So pretty much everything Horizon can do, most likely... but for free.
Might not actually do all the individual emblem foregrounds, those take forever, but planning on all the other stuff. Currently have offsets for all armor, stances, and the specialization emblems. Working on the rest at the moment.
Me and my friend had a theory what if you try to upgrade like catalysts and that to see if those get a buff because like with armor that you can upgrade it is weird on stat calculaition so try to set catalysts to +10 or that also see if you can remove the halfing thing for the Manus Catalyst

New in version 0.1.10:
- Halo 4: Added Campaign completion and mission unlocks.
- Halo 4: Added all armory items as individually selectable options, including loadout weapons and slots, armor abilities, tactical packages, support upgrades, armor pieces, visors, stances, emblem foregrounds and emblem backgrounds. Also includes the option to unlock whole sections and even all unlocks with a single click - scroll to the bottom if you want everything. Note that for items to stay unlocked/visible when you go online (and haven't met their requirements), you need to check the 'Override Requirements' box for each one (or hit the button for the group).
- Magic 2013: Added new decks from latest DLC.
- Magic 2013: DLC decks that don't have any FNM promo cards no longer give you the option to unlock them.
- Slightly improved file validation for GPD files and their TitleSpecific files.
- Loading is now more responsive when handling large files (e.g., Dark Souls).
I've also put together a spreadsheet of all the offsets for the individual armory unlocks and commendations, in case anyone else wants to use the info I've found: https://docs.google.com/spreadsheet/...GtLQXc4WGZ5aEE
I haven't tried upgraded versions of the catalysts, but since I've seen it mentioned over in other threads about some weapons possibly having upgrade versions beyond the normal limit, I can try that when I test some other stuff. No promises, since this depends entirely on how the game has item ids defined and upgrades are calculated.
For the halving thing with that catalyst (and the other rings/catalysts), you can change the number of castings you have to any sufficiently high number you want, but it is always going to reset when you rest at a bonfire. I don't believe there's a way you can change this that works based on the data in the save, unfortunately. You'd have to mod the game's files somehow.
Last edited by absurdlyobfuscated; 12-12-2012 at 11:02 PM.

There's now an update live on the website with the two new decks for Magic 2013 from the latest DLC. I'll have a big update coming soon, and it will include the changes for M13 and a few other really neat things. I'll post the next version here when it's done.
Here's a quick preview of some new stuff:
A note about the Magic update: The save only has space for 19 decks normally, and since there are 21 total with the latest DLC, the remaining two get put in a different section of the save. So there are now two sections for decks in the editor to reflect this. Because of the way the decks are sorted internally, only Sky and Scale and Mana Mastery will end up in the second section and are thus the only two options there. Any of the decks could end up in the first section (you would get the previously mentioned two there if you didn't have one of the DLC packs), so they are all available options even though you can't add all of them. Kinda weird, but whatever. It seems the second section uses a different format for tracking which cards are unlocked or sideboarded, probably since they were running out of space - looks like there's room for exactly one more, so I wouldn't expect a whole lot more DLC. Anyway, pretty sure I've got the new format right, but still let me know if anything goes wrong for you.
Edit: Still working on the next version. It's coming, eventually ;P
Edit 2: Beta is now available for anyone who wants to give it a try.
Last edited by absurdlyobfuscated; 07-23-2013 at 04:34 AM.
Magic 2013 has a few new packs, also when I go into the Unlock Deck and hit Unlock All I get the message of this. What does this mean? I just want a GPD with all the cards unlocked along with the DLC ones if possible. Anyone can get back to me, please and thanks.
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- Aboard for Destiny Beta (Xbox 360)
Apart of Meowcenaries Squad - Destiny

It might be possible that you can only have a maximum of 19 decks, since it says items, i assume that's what it means.
I figured it out. Thanks. I have to remove decks in the editor in order to get the decks I want. Coolio.
- Aboard for Destiny Beta (Xbox 360)
Apart of Meowcenaries Squad - Destiny