Nice job! Vampirexx
thought you said this game is dynamic, so the new engine could handle dynamics?







Nice job! Vampirexx
thought you said this game is dynamic, so the new engine could handle dynamics?

Thank you all mates!
@Optantic: Hi Opt, yes the game is dynamic you have to find out the pointers than debug it with vs2010 or windbg.
The trainer engine only sets memory value on demand, and should also check the if condition, but it's not different from xpp function,
even with that you can put an if condition to the code.
@Capsj00: the trainer should work fine I tested it no problem, I guess there's no title update for this game.
Sometimes the inf special moves cheat doesnt work against some bosses, but you can still have aura always available, just try it out
Still working on an infinite health code, Dualla and me found it out that Inf health code currently give it both to enemies and player1 :-(
I'm looking if this can be fixed, but I guess the same register is holding the same variable for both pl1 and enemies :-(
DOWNLOAD:
http://www.multiupload.nl/69OWZCYHL0
Last edited by Vampirexx; 06-21-2012 at 01:33 PM.









nice job on this trainer Vampirexx
Serious_M







Good to know that you have learned a lot since your last Trainer release :)
wish one of you guys could write a small tutorial on how to do the debug stuff, just a simple step by step on how to get to the final address using an existing game that's been hacked would be good





Optantic have a look here : http://thedefaced.org/forum.php
there is a tutorial about dma killing, this is what I've start reading, there is the explanation, and we wait for Mike video's