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[Release] First Blight - Dragon Age 2 Editor - Page 22
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  1. #169
    Member
    kok123 is offline
    Join Date : Feb 2011
    Posts : 37
    Array
    Quote Originally Posted by Idlehands88 View Post
    Hey guys, I didn't really look through the thread yet but I found out how to mod the Effects on equipped items.

    For me the Offset started at 0x4D880, for the effects so far I found that 0C## are bad (they are for restrictions/Required to equip). As for the Effect Values, they are 3F80 by default (meaning no change), I changed the 3F80 to 4E80 and got VERY high numbers, fun to use with the +% increase attack speed. I have 5,000,000,000% Attack speed lol and it work too :P

    PICTURE:


    Hope this helps guys :D

    PS. the picture is of my Weapon (weapon is first) then the next item starts until 0x4D9B0
    NICEEE!!! IF firstblight can add mod weapons that would be awesome!

    Nice find again.


  2. #170
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array
    weapons... aren't the problem to add atm..
    but the other equipments... i can't seem to find them... i mean the equipped ones -.-'''

    or should i say... there is no pointer to them... which is weird...

    ====
    edit...
    oh crap... it was all this time right in front of me i didn't see it ^-^'''
    well now i can finally start working on the equipment editor ^-^
    Last edited by cybersam; 03-09-2011 at 02:54 PM.
    Downloads : 17 || Uploads : 2 || Rep Power : 6217 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  3. #171
    Inactive Member
    maddog011 is offline
    Join Date : Jan 2011
    Posts : 16
    Array

    when to mod

    whens the best time to mod this game (origins) at the very start or when you get to the grey wardens part any info would be great

  4. #172
    stanlec
    Great work! Can we expect an Item modifier in the near future?

  5. #173
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array
    @maddog011
    as far as i've tested you can mod when ever you want ^-^'''

    @stanlec
    well yes... but only for equipped items ^-^

    @eLif
    well you could try if the editor works with the new character
    as i didn't have the time to test it so far ^-^'''
    Downloads : 17 || Uploads : 2 || Rep Power : 6217 || Posts : 1,193 || Thanks : 43 || Thanked 4,057 Times in 398 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  6. #174
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 30
    Posts : 4,709
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    Asteroids Champion
    Twitter: @
    I used the editor right after I made my characters appearance and it worked perfectly :P
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  7. #175
    bluehazex
    do you need to rehash and resign??

  8. #176
    sproksha
    Nice find Idle, gave it a shot and didn't think it worked till I looked in my storage chest and realized I modded several things in there lol

 

 

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