i think i answered that a few pages back already ^-^'''
the modifiers for the equipment effect are multiplied with the actual effect value (!)
(!) this is just an assumption but it sure does look that way...
i think i answered that a few pages back already ^-^'''
the modifiers for the equipment effect are multiplied with the actual effect value (!)
(!) this is just an assumption but it sure does look that way...
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
and the Universe trying to produce bigger and better idiots.
So far, the Universe is winning.
Rich Cook
Oops...sorry cybersam...must have missed it! btw...i still dont get it completely how it works as the weapon ids are not mentioned...not that im complaning, as what you've already done is much more than enough!!! :)
Awesome job!
well i can't do much about the Item IDs atm...
but i will try to get them all in time... when i get them all i'll add it to the editor
same goes for the effect and character names
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
and the Universe trying to produce bigger and better idiots.
So far, the Universe is winning.
Rich Cook

ok, well I have created several new saves since then and all of them seem to work properly as long as i never go above 120 on weight
edit* compatibility was lost again when i equipped the Sir Isaac armor









I also had issue when i had Sir Isaac's armor equipped but my saves would open fine but would become corrupt when i transfered them back to my 360, so then i decided to use Xbox 360 Hash Block Calculator and then CONcept after i edited with the editor and now it works, not sure if this will help u or not but works for me, so thats what ive been doing with my saves