360haven works best with JavaScript enabled
[Release] First Blight - Dragon Age 2 Editor - Page 54
Loading
Register
Page 54 of 106 FirstFirst ... 4294449505152535455565758596479104 ... LastLast
Results 425 to 432 of 842
  1. #425
    squidney2k1
    Quote Originally Posted by cybersam View Post
    @squidney2k1
    yea... problem is known... and will be fixed
    Awesome. I was because I had a bow equipped on my rogue.

  2. #426
    Member
    kok123 is offline
    Join Date : Feb 2011
    Posts : 37
    Array
    Quote Originally Posted by Redneckromeo View Post
    you have no clue what ur talking about do u?

    Also i meant no disrespect by this post.
    He just tried it out, of course he knows what he is talking about for fark sake.

  3. #427
    Haven Donator
    mc2011 is offline
    Join Date : Feb 2011
    Location : Kuala Lumpur - Malaysia
    Posts : 62
    Array
    Anyone know the effect for Health Regen and Mana Regen?

  4. #428
    Haven Martial Arts God


    cybersam is offline
    Join Date : Jan 2011
    Posts : 1,193
    Array
    well looks like someone is a bit active at se7ensins
    got this message from a friend

    [SPOILEROPTION="credits to watashiwaotaku (from se7ensins)"]
    0463- ATTACK SPEED
    07D2- FIRE DAMAGE
    0BB8- REQUIREMENT: 2 HANDED
    0456- HEALTH REGENERATION
    0457- MANA REGENERATION
    04BB- FORTITUDE
    044F- DEFENSE
    04B3- NATURE RESISTANCE
    045A- % FIRE DAMAGE
    044E- ATTACK
    045C- % ELECTRICITY DAMAGE
    044D- MANA/STAMINA
    0C8C- REQUIREMENT: MAGIC
    1F40- RUNE SLOTS
    157C- ARMOR (NATURAL, THE BASIC STAT OF THE ARMOR)
    0453- ARMOR (GREEN EFFECT LIKE ALL THE REST)
    04B0- FIRE RESISTANCE
    2397- ENEMIES DROP BETTER EQUIPMENT
    04B4- SPIRIT RESISTANCE
    044C- HEALTH
    239A- ENEMIES DROP MORE COIN
    04B5- % DAMAGE RESISTANCE
    0E75- REQUIRES: LEVEL
    03EB- INCREASES CUNNING ATTRIBUTE

    More:
    238F- INCREASES THREAT GENERATION
    OC80- REQUIREMENT: STRENGTH
    0BBB- REQUIREMENT: WEAPON & SHIELD
    0452- % CRITICAL CHANCE
    0451- % CRITICAL DAMAGE
    186A0- BONUS FOR COMPLETE ITEM SET (THIS WAS FOR THE FALLEN SET, I AM UNSURE IF THIS WORKS ON OTHER ITEMS AS I HAVE NOT TRIED)

    AND HERE'S SOME OTHER ADDITIONS THAT I'VE FOUND:
    238E- XP GAIN
    1388- DAMAGE VS. DARKSPAWN & UNDEAD
    0462- BLOOD MAGIC: EACH POINT OF HEALTH PROVIDES "X" AMOUNT OF ADDITIONAL MANA
    045F- % HEALING INCREASE BY THIS CHARACTER
    0460- % HEALING INCREASE TO THIS CHARACTER

    OTHER FUN FACTS THAT MAY HELP YOU DRAGON AGE II MODDERS:
    MAX HEALTH AND MANA STAMINA YOU CAN GAIN IS 100,000 ANY HIGHER AND YOU RISK YOUR SAVE GOING INTO ERROR WHEN YOU TRY TO UPLOAD IT BACK ONTO THE TOOL

    EQUIPPING AN ATTRIBUTE ITEM MAY CAUSE ALL YOUR ATTRIBUTE POINTS TO GO TO 0 IF YOU HAVE MODDED THEM, I AM UNSURE WHETHER YOU CAN EQUIP REGULAR +ALL ATTRIBUTE ITEMS BUT WHEN EQUIPPING A MODDED ONE YOU RUN THE RISK OF RUINING YOUR GAMESAVE AS ONCE YOU UN-EQUIP THE +ATTRIBUTE ITEM ALL STATS GO TO ZERO AND YOU CANNOT EQUIP ANYTHING *NOTE* THIS ALSO CANNOT BE CHANGED IN THE EDITOR ONCE THIS HAPPENS SO YOU MAY HAVE TO START A NEW SAVE OR LOAD AN OLD ONE IF YOU HAVE ONE

    MAKING AN ITEM STAT TOO HIGH WILL CAUSE THE EDITOR TO GO INTO AN ERROR, IF THIS HAPPENS YOU CAN EITHER LOAD AN OLD SAVE OR UN-EQUIP THE ITEM THAT IS CAUSING THE ERROR (USUALLY THE ONE WITH THE HIGHEST NUMBERS FOR EXAMPLE AN ARMOR THAT INCREASES ARMOR BY 96,498,081,792) <THIS IS POSSIBLE AS I HAVE AN ARMOR THAT DOES EXACTLY THAT AND WHENEVER I MOD I HAVE TO UN-EQUIP IT FIRST
    [/SPOILEROPTION]



    [SPOILEROPTION="credits to RamenxNoodles (from se7ensins)"]
    03E9 - dexterity
    03EE - add to all attributes
    0459 - % physical damage
    04BA - magic resistance

    You can't seem to edit the % amount on these, it must have a second modifier
    0836 - 25% chance to reduce attack and movement speed
    0899 - 2.5% chance to enslave normal enemies

    232B - immune to knockback

    this no matter what number I put I don't do any deathblows, unless this is something different...only once in this game have I seen Hawke do a deathblow and this doesnt include the first time you fight that ogre. In the deep roads I saw Hawke rip an Ogre apart with magic spirit claws, but sadly I wasn't controlling him at the time so all I did was watch it from Varric's view :/
    238C - % chance of deathblows

    2393 - Bonus to disarm traps
    2394 - Bonus to lockpicking
    239A - enemies drop more coin

    This one was taken from Bianca, I'm not sure if it works on anything else.
    239B - improves with level up
    [/SPOILEROPTION]
    Downloads : 17 || Uploads : 2 || Rep Power : 7481 || Posts : 1,193 || Thanks : 43 || Thanked 4,060 Times in 399 Posts


    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,
    and the Universe trying to produce bigger and better idiots.
    So far, the Universe is winning.

    Rich Cook

  5. #429
    vain1
    Quote Originally Posted by pcaquercia View Post
    some more effects

    7D2 +# fire damage (on a side note i got +% fire damage with 45A)
    1F40 adds rune slots (didn't test yet, but changing the modifier should give more rune slots)
    2711 changes the damage type to fire

    if someone could confirm those it would be great!
    Yeah the ones I posted all added to stats through percentage, except for health.

  6. #430
    squidney2k1
    Found another code.... 2390 is "-% Threat Generation" (where a value of 1 is by default 4%).

    Very helpful for Rogues & Mages.

  7. #431
    Member
    Caymuano is offline
    Join Date : Feb 2011
    Location : Boston Arsizio - Italy!
    Posts : 96
    Array
    I have some problems with the 1.08b version. the other worked fine for me but if i try to open the same savegame with the 1.08b version it gives me an error. It says that there are problems with JIT and there was an arithmetical operation overflow... What this means? How can I solve this problem?

    I've just seen that this problem is well known by the community, sorry for the post but i was in a hurry and din't read the other posts...
    Last edited by Caymuano; 03-18-2011 at 08:37 PM.

  8. #432
    squidney2k1
    Quote Originally Posted by Caymuano View Post
    I have some problems with the 1.08b version. the other worked fine for me but if i try to open the same savegame with the 1.08b version it gives me an error. It says that there are problems with JIT and there was an arithmetical operation overflow... What this means? How can I solve this problem?

    I've just seen that this problem is well known by the community, sorry for the post but i was in a hurry and din't read the other posts...
    Do you have a bow equipped on a rogue Hawke? If so, it's a bug that won't let it load. Equipped 2 blades instead, resave, and try again. The creator knows of the issue and said it will be fixed soon, probably in the next release.

 

 

Similar Threads

  1. [Release] Dragon's Dogma - Editor
    By JizzaBeez in forum Xbox 360 Modding Programs
    Replies: 902
    Last Post: 11-27-2016, 02:51 PM
  2. Blue Dragon Editor
    By Buddah in forum Xbox 360 Modding Programs
    Replies: 30
    Last Post: 04-09-2016, 02:07 AM
  3. Replies: 0
    Last Post: 09-11-2012, 07:00 PM
  4. First Blight HELP plz
    By adam007ace in forum Xbox 360 Modding Discussion
    Replies: 0
    Last Post: 09-15-2011, 03:05 AM

Visitors found this page by searching for:

nu vot

dragon age 2 save editor xbox 360

first blight dragon age 2 pc

dragon age 2 xbox 360 save editor

dragon age 2 save editor

dragon age 2 first save editor pc

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯