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[Release] First Blight - Dragon Age 2 Editor - Page 67
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  1. #529
    gdragon
    @ eagleiz np



    @ the rest using fristblight editor, i find it exeptionally usefull, when u are modding ur armor and weapons to remove the requirement of the weapon for example requires: dexterity and replace it for something else, so in that way u can give each armor piece and weapon atleast 2 more bonusses wich u can mod :D hope it helps all of u , laterz

  2. #530
    mrgodai
    Quote Originally Posted by Kazoot View Post
    Just curious, is it at all possible to edit attack speed? I fear I've been stricken by the Isabela negative attack speed glitch. My 2H Warrior is swinging significantly slower now compared to the beginning of the game. >.>
    it's on the main character attributes menu, Attack Speed for the Isabella's friendship bug and Damage resist for Sebastian's friendship bug.

    BTW, if you have the bug alreafy, any equiptment with + to stats + to attack speed and + to damage resist will do the same thing as Isabella when you enter Hawke's home. to prevent, just remove all items from your character before entering.

  3. #531
    Member
    Caymuano is offline
    Join Date : Feb 2011
    Location : Boston Arsizio - Italy!
    Posts : 96
    Array
    I've got some problems with the Weapon modding for DA2...
    I've tried to modify an axe, but if i change attack value it makes disappear the base value and shows only +X attack power...
    Also if I add or change attack speed or something else it makes disappear the base value of the weapon. Is it normal? The problem is that if i try the modded weapon with 9999 attak power, I do always the same damage to enemies, and it takes the same time to end the battles...

  4. #532
    squidney2k1
    Quote Originally Posted by Caymuano View Post
    I've got some problems with the Weapon modding for DA2...
    I've tried to modify an axe, but if i change attack value it makes disappear the base value and shows only +X attack power...
    Also if I add or change attack speed or something else it makes disappear the base value of the weapon. Is it normal? The problem is that if i try the modded weapon with 9999 attak power, I do always the same damage to enemies, and it takes the same time to end the battles...
    Don't replace the default attack damage power ID. "Attack" is just a value that determines how successful your hit will be (i.e miss, half damage, full damage, glancing blow, etc). By adding "+attack" you're only making it more likely to do full damage with each strike, not increasing damage. If you remove the actual damage (i.e. Physical damage, fire damage), the weapon won't do any additional damage other than your base character damage....it's like fighting with your fists.

    Change another ID, like "+health"...weapons need to maintain some sort of default damage type (like, 32 physical damage, or 25 fire damage). To increase power, add/swap an additional damage modifier.
    Last edited by squidney2k1; 03-21-2011 at 07:34 AM. Reason: typo

  5. #533
    Member
    elroco is offline
    Join Date : Feb 2011
    Posts : 71
    Array
    This editor is sooo great!!! thx alot great work :)

  6. #534
    cashman
    has the First Blight - Dragon Age 2 Editor updated out yet if so could u help me with links thx

  7. #535
    sukhish
    Quote Originally Posted by cashman View Post
    has the First Blight - Dragon Age 2 Editor updated out yet if so could u help me with links thx
    Check the first post mate!!! :)

  8. #536
    Member
    Caymuano is offline
    Join Date : Feb 2011
    Location : Boston Arsizio - Italy!
    Posts : 96
    Array
    Quote Originally Posted by squidney2k1 View Post
    Don't replace the default attack damage power ID. "Attack" is just a value that determines how successful your hit will be (i.e miss, half damage, full damage, glancing blow, etc). By adding "+attack" you're only making it more likely to do full damage with each strike, not increasing damage. If you remove the actual damage (i.e. Physical damage, fire damage), the weapon won't do any additional damage other than your base character damage....it's like fighting with your fists.

    Change another ID, like "+health"...weapons need to maintain some sort of default damage type (like, 32 physical damage, or 25 fire damage). To increase power, add/swap an additional damage modifier.
    I didn't replace the original attack ID, I've tried two way, the firsto one is changing +healt with attack speed, and the other is to change the value of the attack... The reult is the same, the base attack disapper, and the weapon is unuseful...

 

 

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