
Originally Posted by
squidney2k1
Don't replace the default attack damage power ID. "Attack" is just a value that determines how successful your hit will be (i.e miss, half damage, full damage, glancing blow, etc). By adding "+attack" you're only making it more likely to do full damage with each strike, not increasing damage. If you remove the actual damage (i.e. Physical damage, fire damage), the weapon won't do any additional damage other than your base character damage....it's like fighting with your fists.
Change another ID, like "+health"...weapons need to maintain some sort of default damage type (like, 32 physical damage, or 25 fire damage). To increase power, add/swap an additional damage modifier.