When a savegame has been properly decrypted and unpacked it's a normal xml document..
example:
Code:<SaveGame> <Timer curTime="1421886927" ticksPerSecond="1948261"/> <TerrainState m_bOcean="1" m_moonRotationLatitude="240" m_moonRotationLongitude="45" time="10.5" AdvInfoStart="10.5" AdvInfoEnd="10.5"> <TerrainState> <TerrainMods /> </TerrainState> <StaticDecals /> <ParticleEmitters /> <VariableValues> <HDR_dynamic_power_factor Val0="1.5" Val1="-4" Val2="4"/> <HDR_contrast Val0="1.5" Val1="1" Val2="2"/> <HDR_blueshift Val0="0.79691702" Val1="0.907547" Val2="1"/> <Sky_brightening__terrain_occlusion_ Val0="1" Val2="1"/> <SSAO_amount_multiplier Val0="1.5" Val2="2.5"/> <SSAO_contrast_multiplier Val0="1.5" Val1="1" Val2="2"/> <Global_illumination_multiplier Val0="1" Val2="100"/> ...



















