Char modding other then colors is all i have left to figure out. I've made a few char's and as test saves and leveled them to make the hero health and tower attack rate 8 (first and last to find where it starts and ends). One has 8 hero damage and speed along with tower damage and area. The other having 8 in the other stats to help pick out each one individually but, when I change any of the bytes to any value when I start the game my char level has returned to 0. Any ideas on how to help? I've figured out the color coding for the char's and two sets of two bytes side by side that can change the char's current level and the next set of bytes i think is the exp. gained since when I load the save it says level up available and has a different max with different values in that second set of bytes. If you know the char codding those could be good reference points to explain from.