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  1. #17
    EvilChild

    Re: Eternal Sonata Save Editor By Sahashi

    Don't seem to work for me :( ????


  2. #18
    Ryner Lute: T.L.D.

    Re: Eternal Sonata Save Editor By Sahashi

    Quote Originally Posted by Serious_M View Post
    I have used your editor Sahashi but there is a error when i load the save in the editor , it says file size is not correct sizing bounds or file is not large enough to be STFS
    thanks for letting me know. I heard from someone else that you have to null your ids and it works which is weird since I loaded his save on my pc.. >.> try nulling your ids and see if it opens the save then.

    Quote Originally Posted by EvilChild View Post
    Don't seem to work for me :( ????
    you need to null your ids first. It works for me on 20 different saves that I downloaded online. but I had someone test it and he said it works when he nulls the IDs so yeah try that. I will look into that. it might be something .net related I have the newest version of the .net framework. I don't think that is the problem though.

  3. #19
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 36
    Posts : 13,027
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    Barts Watersport Adventure Champion

    Re: Eternal Sonata Save Editor By Sahashi

    i wil try that , thanks for letting me know Sahashi
    Downloads : 57 || Uploads : 1 || Rep Power : 17161 || Posts : 13,027 || Thanks : 3,661 || Thanked 1,791 Times in 1,446 Posts


    Serious_M

  4. #20
    Junior Member
    bertusmaximuz is offline
    Join Date : Feb 2012
    Posts : 29
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    Re: Eternal Sonata Save Editor By Sahashi

    nice, many thanks Sahashi =)

  5. #21
    Member
    dekuza is offline
    Join Date : Jul 2011
    Posts : 53
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    Re: Eternal Sonata Save Editor By Sahashi

    Nice work, Sahashi :)
    Downloads : 8 || Uploads : 0 || Rep Power : 3445 || Posts : 53 || Thanks : 75 || Thanked 17 Times in 10 Posts


    X360: Trinity RGH/16547 kernel/dash launch 3.11/250GB HDD/2x2TB USB HDD.
    XBOX: v1.0/Softmodded/XBMC/500GB internal HDD.

  6. #22
    Ryner Lute: T.L.D.

    Re: Eternal Sonata Save Editor By Sahashi

    Quote Originally Posted by Serious_M View Post
    i wil try that , thanks for letting me know Sahashi
    No Prob. let me know if that works. not sure as to why it is doing that. It works fine on my windows xp and my friends new alienware windows 7 laptop.

    Quote Originally Posted by bertusmaximuz View Post
    nice, many thanks Sahashi =)
    glad you like it ;)

    Quote Originally Posted by dekuza View Post
    Nice work, Sahashi :)
    Thanks ^_^ I am working on making my own custom theme for my editors gonna take a while before I do anything since I am working on that.

  7. #23
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
    Join Date : Dec 2010
    Location : Netherlands , Amsterdam
    Age : 36
    Posts : 13,027
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    Barts Watersport Adventure Champion

    Re: Eternal Sonata Save Editor By Sahashi

    i have null the id,s , and it loads now , but it doesn,t work after i put the save back whem i,m done modding the save
    Downloads : 57 || Uploads : 1 || Rep Power : 17161 || Posts : 13,027 || Thanks : 3,661 || Thanked 1,791 Times in 1,446 Posts


    Serious_M

  8. #24
    Ryner Lute: T.L.D.

    Re: Eternal Sonata Save Editor By Sahashi

    Quote Originally Posted by Serious_M View Post
    i have null the id,s , and it loads now , but it doesn,t work after i put the save back whem i,m done modding the save
    what do you mean? what are you doing? Tip:
    1. open editor> go Hit the Item button first if you want to mod Items. (if you don't then just skip this)
    2. Mod Your Items and hit save and go back to main window.
    3. Now open the save again (If it says something about being used by another process then just close the whole thing and re-open it and then open the save and mod what you want. Not sure if it will give that error it didn't for me Though.)

    Edit: if save comes up corrupt then you might have done something wrong >.> There are 2 checkboxes for items 1 is for the new game + save (since they have different offsets) and the other is for first playthrough saves. you only hit one of them hitting both or the wrong one will result in a corrupt save.

 

 
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