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  1. #9
    Traine Dev
    optantic

    optantic is offline
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    re: Project Sylpheed Trainer [535107D4]

    Quote Originally Posted by Vampirexx View Post
    **MAY NOT WORK WITH ALL VERSION OF THE GAME**
    Vamp, I noticed all your new trainers and mike's all have that
    Why not release the Trainers the old (Xpowerplay) way or both ways, so that other people could update codes in the .txt to work with Title Updates or other regions, unless you guys don't want other people to see the Breakpoint address?

  2. #10
    Traine Dev

    Vampirexx is offline
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    re: Project Sylpheed Trainer [535107D4]

    Hi Opt no problem about the codes.
    This new trainer have got the ability to activate cheats and then disable, just every single cheats.
    Besides I'm working with the help of friends to make it compatible on both retail and devkit kernel, xpp is an old tool, you cannot have this feature.
    The breakpoint address are dynamic values, all of them point into the 0x82 so there's no secrets everything is inside the xex file written in ppc assembly instructions

  3. #11
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    xJACKASSx is offline
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    re: Project Sylpheed Trainer [535107D4]

    I care and dont care about the codes, the right person can always get them.. Deadly has been working on new loader.. Right now we can use trainer on jtag/rgh or dev kernal..

  4. #12
    Eternal Dragoon
    Rpg_Fan

    Serious_M is offline
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    re: Project Sylpheed Trainer [535107D4]

    nice job on this trainer Vampirexx
    Downloads : 59 || Uploads : 1 || Rep Power : 18426 || Posts : 13,028 || Thanks : 3,665 || Thanked 1,794 Times in 1,447 Posts


    Serious_M

  5. #13
    Traine Dev

    Vampirexx is offline
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    re: Project Sylpheed Trainer [535107D4]

    I know Mike I talked with Deadly I know he is very skilled, but he only give tools to friends, doesnt release anything to public.
    Anyway I agree with you if someone know how to do it can retrieve the same codes

  6. #14
    Traine Dev
    optantic

    optantic is offline
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    re: Project Sylpheed Trainer [535107D4]

    Quote Originally Posted by Vampirexx View Post
    Hi Opt no problem about the codes.
    This new trainer have got the ability to activate cheats and then disable, just every single cheats.
    Besides I'm working with the help of friends to make it compatible on both retail and devkit kernel, xpp is an old tool, you cannot have this feature.
    The breakpoint address are dynamic values, all of them point into the 0x82 so there's no secrets everything is inside the xex file written in ppc assembly instructions
    xpp has the ability to do that, you just need to find the button address (Start+Up Inf HP on {nop value}, Start+Down Inf HP Off {restore original value}, its the same thing)
    But, what I'm trying to say is if you include the codes in a txt file (address and value), it would be easier for people to port the codes to other regions or TUs without the need to re-hack them, especially benefits those who doesn't has a devkit kernel to do breakpoints

  7. #15
    Traine Dev

    Vampirexx is offline
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    re: Project Sylpheed Trainer [535107D4]

    The problem with the tool is that it needs dashlaunch installed and dev kernel doesnt support it.
    Some codes must be hacked into the routines it's not only nopping value, but looking through registers and find out how the rputine works.

    Anyway if someone needs a TU update for some games just ask it and I will do it.
    THE MIGHT NOT WORKS WITH EVERY VERSION OF THE GAME only means it can work only with the proper game id version, the same as xpp trainer do

  8. #16
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    dalegend is offline
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    re: Project Sylpheed Trainer [535107D4]

    Thanks Vamp you keep sucking the blood out these games.

 

 
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