360haven works best with JavaScript enabled
[Release] Darksiders II Editor v1.6 - Page 48
Loading
Register
Page 48 of 114 FirstFirst ... 23384344454647484950515253587398 ... LastLast
Results 377 to 384 of 905
  1. #377
    LiquidRiver

    Re: [RELEASE] Darksiders II Editor v1.4

    Hello all. I am trying to get the save editor to work but everytime I make the changes in the editor and then save I try to import the 2 files back onto my USB and I get an error message. Invalid STFS package. Thats what Im getting. Anyone know what Im doing wrong?


  2. #378
    LiquidRiver

    Re: [RELEASE] Darksiders II Editor v1.4

    Nvm, I figured out what I was doing wrong. I needed to bring the saves back into horizon and then replace with the modded saves ;)

  3. #379
    Haven Donator
    Jobawa is offline
    Join Date : Jul 2011
    Location : U.S.
    Posts : 72
    Array

    Re: [RELEASE] Darksiders II Editor v1.4

    The modding weapons bits sounds interesting, though I'm somewhat at a loss for the particulars. I read the post about searching for a certain hex string to find a possessed weapon (Scythe only? Or any Possessed?) and another suggesting searching for whatever you rename the weapon as. Then there was the post suggesting you could mod "special" traits that exist on legendary weapons. Has anyone successfully combined the two? Is there a given length for a weapon in memory, or does it vary depending on the number of additional "traits"?

  4. #380
    Haven Donator
    BIGREDMONSTER is offline
    Join Date : May 2012
    Location : My House
    Age : 26
    Posts : 106
    Array

    Re: [RELEASE] Darksiders II Editor v1.4

    If any one is having problems changing the level with the mod tool there is a quick fix simply mod the experience to 9,999,999 then load the save and kill a enemy and you will level up without any problems and the max level on playthough 1 is level 22 and on playthough 2 level 30 is the max just to let you know

    And can someone upload a save with a level 30 modded weapon because i don't have a hex editing program and i just feel like having some fun obliderating the enemies on
    NIGHTMARE dificulty
    Last edited by BIGREDMONSTER; 08-21-2012 at 09:10 AM. Reason: i made a small mistake

  5. #381
    Serqet

    Re: [RELEASE] Darksiders II Editor v1.4

    There anyway you can add onto your editor with perhaps a way to mod the "page of the dead's" for instance having 40 in inventory? :P

  6. #382
    Haven Donator
    Jobawa is offline
    Join Date : Jul 2011
    Location : U.S.
    Posts : 72
    Array

    Re: [RELEASE] Darksiders II Editor v1.4

    Quote Originally Posted by Serqet View Post
    There anyway you can add onto your editor with perhaps a way to mod the "page of the dead's" for instance having 40 in inventory? :P
    From the discussion in the other darksiders editor thread, that wouldn't work. The pages stack up until you hit 10, and then they change into a chapter. 40 would break things I think. You could change your count to nine so that the next pick up would make a chapter. After 4 times you'd be done... That or there needs to be some much more accurate item editing introduced.

  7. #383
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 30
    Posts : 4,709
    Array
    Asteroids Champion
    Twitter: @

    Re: [RELEASE] Darksiders II Editor v1.4

    !!!MESSAGE TO EVERYONE!!!

    If people keep stealing my Editors and not following my wishes about not posting this on other websites, I will start posting my Editors in the VIP ONLY forums!!!!!!!
    Downloads : 70 || Uploads : 4 || Rep Power : 13037 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  8. #384
    Haven Donator

    69bigplayer69 is offline
    Join Date : Feb 2011
    Location : COLD LAKE A.B
    Age : 31
    Posts : 782
    Array

    Re: [RELEASE] Darksiders II Editor v1.4

    dam it u dam ppl follow the rules!!!
    Downloads : 150 || Uploads : 0 || Rep Power : 4432 || Posts : 782 || Thanks : 765 || Thanked 229 Times in 89 Posts


    A Lover Not A Fighter

 

 

Similar Threads

  1. [Release] Darksiders - Save Editor
    By JizzaBeez in forum Xbox 360 Modding Programs
    Replies: 109
    Last Post: 05-13-2017, 10:55 PM
  2. A new Darksiders 2 inventory editor/trainer? (request)
    By StrayDog in forum Pc mods/trainers
    Replies: 1
    Last Post: 03-18-2017, 04:34 PM
  3. Is there going to be a Darksiders 2 Item Editor?
    By HecktickSparkz in forum Xbox 360 Modding Discussion
    Replies: 1
    Last Post: 01-14-2013, 03:05 PM

Visitors found this page by searching for:

darksiders 2 save editor pc

Darksiders 2 save e

darksiders 2 save editor

darksiders 2 item editor

darksiders 2 save game editor pc

darksiders II save editordarksiders 2 xbox 360 moddarksiders 2 pc save editorDark sider 2 save file edarksiders 2 save game editor ps3darksiders 2 moddarksiders 2 mods xboxdarksiders 2 save game editor xbox 360baixar mod do Darksiders 2 pro Horizonmod draksiders 2 xpgamesavesdarksider 2 editor xboxdarksiders 2 pc save editor downloaddarksiders 2 item rehberi#trainer v1.6 darksiders 2

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯