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  1. #25
    Senior Member
    Demon

    13Dannyboy13 is offline
    Join Date : Dec 2010
    Location : Over there
    Posts : 547
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Quote Originally Posted by ragnakore View Post
    Hi All!

    I am new to XBOX and this community and have some questions regarding the save files.

    #1. How do I extract the savegame files from USB?
    #2. How do I put the edited savegame back to USB?
    Thanks!
    You use a program like Horizon, Modio etc to move saves back and forth from the usb.
    Downloads : 66 || Uploads : 0 || Rep Power : 5452 || Posts : 547 || Thanks : 95 || Thanked 80 Times in 45 Posts



  2. #26
    Junior Member
    nestor_8 is offline
    Join Date : Jan 2011
    Posts : 20
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    was very good thanks

  3. #27
    Member
    jansons is offline
    Join Date : Mar 2011
    Posts : 33
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Thanks for this tool it gives me a reason to start playing this game again

  4. #28
    Developer
    Killermiles is offline
    Join Date : Sep 2011
    Posts : 144
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    UPDATED: Version 2.0 beta includes several updates and additions to help with editing your save. For starters, I have added another load of passives
    which will be now recognised and selectable in the editor, you can now manage the weapons and accessories equipped by Serah and Noel.
    Not that useful on the surface but necessary for preventing modifying weapon inventory from screwing up what you have equipped.

    Weapons and Accessories are now edited more like monsters than inventory items. This change was implemented to
    prevent unnecessary changes to save and maintain the validity of selected equipment.

    Accessories now come with ALL passive abilities, not just the 1st ability, as with previous versions and ANY accessory can be edited to include up to 3
    additional passives which is quite a lot of fun.

    BETA NOTICE: I have marked this release as beta because one or two of the most obscure accessories are still missing one of their secondary passives
    because I cant seem to get one in game or find a save with one to find out the ability codes from the save. There are also a couple of missing
    passives (like Gilfinder 1) which I still cant find the codes for.

    The zip file should now be a zip file, not a 7z file with zip extension.

  5. #29
    DarkHollow

    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Sweet thanks for this. It works like a charm.

  6. #30
    Senior Member
    LordSoth67 is offline
    Join Date : Apr 2012
    Location : Florida, USA
    Posts : 147
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Once again thanks for the update, keep up the good work.
    Downloads : 4 || Uploads : 0 || Rep Power : 4525 || Posts : 147 || Thanks : 225 || Thanked 17 Times in 16 Posts



  7. #31
    Senior Member
    John718 is offline
    Join Date : Feb 2011
    Posts : 171
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Outstanding piece of work you got us there! Thank you!

  8. #32
    CaiusBallad

    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    great editor, thanks a lot ;D

 

 
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