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  1. #49
    Kagami87

    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Quote Originally Posted by Bioname View Post
    I'm getting the same error kagami on the previous page got about 'value' needing to be between 'minimum' and 'maximum'

    This save file hasn't been edited before. In-game I'm at the part where I just got to catch monsters; I have a full paradigm pack and one extra monster.
    I'm using windows XP, .net framework 4.0 recently updated, and I'm using the latest version of the editor.

    EDIT:
    I tried again on another PC, using the same save file and it worked
    This was with windows Vista (still .NET framework 4.0)
    i'm still using windows 7.
    so i need different OS for editing the save data ?

  2. #50
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Hmm reporting a bug.

    I modified 2 accessories (Matyr's Emblem & Matyr's Badge) and removed the DEBUFFS on them, and replaced htem with 3 passive BUFFS instead.

    While this works perfectly fine from the Equipment Window, the moment you try to browse over to the Accessory page, and scroll down to the bottom - it will freeze the entire console for no apparent reason. So I don't know what's causing that exactly..
    The buffs do apply correctly when equipping them via equip window though, so they do seem to be fine.
    Downloads : 25 || Uploads : 1 || Rep Power : 5869 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  3. #51
    Developer
    Killermiles is offline
    Join Date : Sep 2011
    Posts : 144
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Quote Originally Posted by Ryudo View Post
    Hmm reporting a bug.

    I modified 2 accessories (Matyr's Emblem & Matyr's Badge) and removed the DEBUFFS on them, and replaced htem with 3 passive BUFFS instead.

    While this works perfectly fine from the Equipment Window, the moment you try to browse over to the Accessory page, and scroll down to the bottom - it will freeze the entire console for no apparent reason. So I don't know what's causing that exactly..
    The buffs do apply correctly when equipping them via equip window though, so they do seem to be fine.
    Thanks, will look into this.

  4. #52
    Developer
    Killermiles is offline
    Join Date : Sep 2011
    Posts : 144
    Array

    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Quote Originally Posted by Bioname View Post
    I'm getting the same error kagami on the previous page got about 'value' needing to be between 'minimum' and 'maximum'

    This save file hasn't been edited before. In-game I'm at the part where I just got to catch monsters; I have a full paradigm pack and one extra monster.
    I'm using windows XP, .net framework 4.0 recently updated, and I'm using the latest version of the editor.

    EDIT:
    I tried again on another PC, using the same save file and it worked
    This was with windows Vista (still .NET framework 4.0)
    I can't imagine that .NET IL compiles different enough to completely bork out on some system configurations. I've not testing on Vista or 32-bit OS at all but i tend to assume the framework will work regardless. I wonder if its something funky with Package.IO, will investigate writing Package.IO out of the system to see if that fixes it. Cant be that hard to read a big endian int using .net... :)

  5. #53
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Quote Originally Posted by Killermiles View Post
    Thanks, will look into this.
    Great. Hope you can figure it out. :)
    Downloads : 25 || Uploads : 1 || Rep Power : 5869 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  6. #54
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    Did some more testing, it seems to happen with any Accessory that had its Passive abilities modified.

    Not sure why it only happens inside the Accessory Page though, and not the actual Equipment Window.
    Downloads : 25 || Uploads : 1 || Rep Power : 5869 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



  7. #55
    Bioname

    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    I'm not sure what any of that means, but it sounds like a good thing, so thank you.

  8. #56
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
    Array

    Re: Final Fantasy XIII-2 Complete Save Editor with Full Monster Editor

    I wonder if he still looks at this topic... Haven't heard from him in a while now. :( Would be a shame if he stopped working on it, because this is hands down potentially one of the most useful ones out there thanks to the ability editor of Monsters/Characters.
    Downloads : 25 || Uploads : 1 || Rep Power : 5869 || Posts : 925 || Thanks : 86 || Thanked 234 Times in 134 Posts



 

 
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