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[Final Trainer] Resident Evil 6 + 2 [v0.3] by Hellboy v6 - Page 3
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  1. #17
    Retired Staff

    thegutta is offline
    Join Date : Jun 2011
    Location : On Top Of The World
    Posts : 10,471
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    Awesome work on the trainer Hellboy :D

    Downloads : 47 || Uploads : 0 || Rep Power : 14232 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts




  2. #18
    I C0z I

    Re: [Final Trainer] Resident Evil 6 + 2 [v0.3] by Hellboy v6

    thank you thegutta

  3. #19
    Traine Dev

    fullmetal172 is offline
    Join Date : Jun 2011
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    Awesome job on this trainer Hellboy v6

    Sent from my Nexus 7 using Tapatalk 2
    Downloads : 58 || Uploads : 0 || Rep Power : 5012 || Posts : 1,479 || Thanks : 1,539 || Thanked 455 Times in 197 Posts




  4. #20
    shooter54

    Re: [Final Trainer] Resident Evil 6 + 2 [v0.3] by Hellboy v6

    thanks for this. but i got a question? when i push start & select i got only 5 options (numbers) 1:inf ammo 2:max money 3: ma EP 4: (W.I.P) and 9: diable all. but where can i chose the rest like in the discription
    (,Inf Herbs ,inf nades fires ,inf boombs ,inf spray ,inf ability pts)

    and when i launch the trainer...xex it dont put me back o the dash, it loads the game??

    Konsole run on PAL, German (set to US is the same)

  5. #21
    Senior Member
    capitansky is offline
    Join Date : Mar 2012
    Posts : 186
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    Re: [Final Trainer] Resident Evil 6 + 2 [v0.3] by Hellboy v6

    fast release thank you hellboy

  6. #22
    Traine Dev

    xJACKASSx is offline
    Join Date : Apr 2011
    Posts : 518
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    Re: [Final Trainer] Resident Evil 6 + 2 [v0.3] by Hellboy v6

    no Inf Health without Herbs? hmmm. worked in demo.. downloading this game now...

  7. #23
    mervbley

    Re: [Final Trainer] Resident Evil 6 + 2 [v0.3] by Hellboy v6

    hey man seems to be a common issue around many forums but it seems to crash right after leons enterance into the sewer i doubt its the game rip either, i aslo can say theres 3 options when laucnhing trainer when u posted 5, i would guess maybe something in the trainers not quite right such as a checksum or dynamic as weve seen earlier htis week

  8. #24
    villan4eva

    Re: [Trainer] Resident Evil 6 + 2 [v0.3] by Hellboy v6

    Fantastic copy and paste from ¤¤¤ hellboy....................... Least you can do is credit Enigma & DJWeed

 

 
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