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[Release] Resident Evil 6 Editor - Page 13
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  1. #97
    alexrighi

    Re: Resident Evil 6 Editor

    thanks very much, green herbs can be a pain


  2. #98
    Haven Donator
    mariokart64n is offline
    Join Date : Feb 2012
    Posts : 15
    Array

    Re: Resident Evil 6 Editor

    sorry for being off topic, But I thought I would just drop this here, since I'm finished playing RE6.

    First off I was quite disappointed in RE6, and didnt care to play through "properly". I wanted to play the game for the story, and have fun shooting the crap out of stuff..
    turns out theres ZERO story, and ZERO horror in that game anyway, so no big loss.

    ok so carrying on, I invaded the 360 memory to give myself items. the memory address changes, I just dumped at 0xC7000000 to a length if 0x00F00000
    then just did a search for 0x8219CFFC

    you'll find a table, your slots are fixed. and all the items you can possibly use are already in the slot. you just have to switch the flag to enable it.. like hide / unhide sorta thing
    you might also wanna give youself a crap ton of ammo

    table example
    82 19 CF FC 01 00 01 06 00 01 00 02 00 00 00 00 00 03 00 00 00 00 00 00 44 66 80 60
    82 19 CF FC 01 01 01 02 00 01 00 10 00 00 00 00 00 10 00 00 00 00 00 00 44 68 00 60
    82 19 CF FC 01 02 01 04 00 01 00 06 00 00 00 00 00 08 00 00 00 00 00 00 44 68 80 60
    82 19 CF FC 01 03 01 0A 00 01 00 05 00 00 00 00 00 05 00 00 00 00 00 00 44 66 4A D0
    82 19 CF FC 01 04 01 11 00 01 00 1B 00 00 00 00 00 1E 00 00 00 00 00 00 44 6A 00 60
    82 19 CF FC 00 05 01 07 00 01 FF FE 00 00 00 00 00 07 00 00 00 00 00 00 44 68 3B 00
    82 19 CF FC 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    82 19 CF FC 01 07 01 1D 00 01 00 0C 00 00 00 00 00 0C 00 00 00 00 00 00 44 65 CC 20
    82 19 CF FC 01 08 01 20 00 01 00 02 00 00 00 00 00 03 00 00 00 00 00 00 44 65 55 30
    82 19 CF FC 01 09 01 14 00 01 00 05 00 00 00 00 00 05 00 00 00 00 00 00 44 6A 80 60
    82 19 CF FC 01 0A 01 16 00 02 00 00 00 00 00 00 00 05 00 00 00 00 00 00 44 6A AA 80
    82 19 CF FC 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    82 19 CF FC 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    82 19 CF FC 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
    82 19 CF FC 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3C 60 00 00 00 00
    82 19 CF FC 01 0F 01 20 00 01 00 02 00 00 00 00 00 03 00 00 00 00 08 18 44 6A D4 F0
    82 19 CF FC 01 10 03 06 00 01 00 01 00 00 00 00 00 01 00 00 00 00 F4 A0 00 00 00 00
    82 19 CF FC 01 11 02 0E 00 01 00 23 00 00 00 00 00 50 00 00 00 00 00 00 00 00 00 00
    82 19 CF FC 01 12 02 03 00 01 00 3B 00 00 00 00 00 3C 00 00 00 00 00 00 00 00 00 00
    82 19 CF FC 01 13 03 06 00 01 00 01 00 00 00 00 00 01 00 00 00 00 46 F0 00 00 00 00
    82 19 CF FC 01 14 01 14 00 01 00 05 00 00 00 00 00 05 00 00 00 00 4E B0 44 6B 00 60
    82 19 CF FC 01 15 02 04 00 01 00 3C 00 00 00 00 00 3C 00 00 00 00 05 97 00 00 00 00
    82 19 CF FC 01 16 02 01 00 01 00 24 00 00 00 00 00 96 00 00 00 00 C5 3C 00 00 00 00
    82 19 CF FC 01 17 02 02 00 01 00 0C 00 00 00 00 00 28 00 00 00 00 43 70 00 00 00 00


    quick run over
    [LONG] Magic? "0x8219CFFC"
    [Byte] Enabled 00=off, 01=on
    [Byte] Index / Item Slot
    [Byte] Flag? 01, if zero slot empty?
    [Byte] Item ID
    [Byte] ? always 01
    [SHORT] clip quantity


    item ids
    00 Hand
    01 nine-oh-nine (909)
    02 picador
    03 Wing Shooter
    04 Shotgun
    05 assault shotgun
    06 hydra
    07 lightning hawk
    08 Elephant Killer
    09 Sniper Rifle
    0A Semi-Automatic Rifle
    0B Anti Material Rifle
    0C Ammo Box 50
    0D Triple Shot
    0E MF-AF
    0F Assault Rifle for Special Tactics
    10 Bear Commander
    11 Assault Rifle RN
    12 grenade launcher
    13 Hand Grenade
    14 Incinerator grenade
    15 flash grenade
    16 Remote Bomb
    17 Cross Bow
    18 Survival Knife
    19 Combat knife
    1A Stun rod
    1B Rocket Launcher
    1C Gun Turret
    1D HP Tablets


    20 First Aid Spray
    21 Turret
    22 VTOL Missile
    23 VTOL Machine gun
    24 Ada's Helicopter missiles
    25 Ada's Helicopter machine guns
    26 Mutated Hands

  3. #99
    Nightmare_gemini

    Re: Resident Evil 6 Editor

    really thanks for your work. but i cant find the savedata tab,can you help

  4. #100
    Junior Member
    userix is offline
    Join Date : Jan 2011
    Posts : 15
    Array

    Re: Resident Evil 6 Editor

    Where can I find packageIO and isolib dll files? Also, I can't download the save editor using the "download both editors" link. It keeps saying I don't have access to the page :(

  5. #101
    Haven Donator
    VirageZero is offline
    Join Date : Jan 2012
    Location : Canada
    Posts : 65
    Array
    Twitter: @

    Re: Resident Evil 6 Editor

    This save editor has helped allot, RE 6 was dying for me after playing Leons campaign

  6. #102
    victoria

    Re: Resident Evil 6 Editor

    Great Job!!

  7. #103
    Junior Member
    samael974 is offline
    Join Date : May 2012
    Location : réunion
    Posts : 5
    Array

    Re: Resident Evil 6 Editor

    thank you very much cool

  8. #104
    Member
    siksi88 is offline
    Join Date : Aug 2011
    Posts : 31
    Array

    Re: Resident Evil 6 Editor

    very good.

 

 

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