
Originally Posted by
mariokart64n
sorry for being off topic, But I thought I would just drop this here, since I'm finished playing RE6.
First off I was quite disappointed in RE6, and didnt care to play through "properly". I wanted to play the game for the story, and have fun shooting the crap out of stuff..
turns out theres ZERO story, and ZERO horror in that game anyway, so no big loss.
ok so carrying on, I invaded the 360 memory to give myself items. the memory address changes, I just dumped at 0xC7000000 to a length if 0x00F00000
then just did a search for 0x8219CFFC
you'll find a table, your slots are fixed. and all the items you can possibly use are already in the slot. you just have to switch the flag to enable it.. like hide / unhide sorta thing
you might also wanna give youself a crap ton of ammo
table example
82 19 CF FC 01 00 01 06 00 01 00 02 00 00 00 00 00 03 00 00 00 00 00 00 44 66 80 60
82 19 CF FC 01 01 01 02 00 01 00 10 00 00 00 00 00 10 00 00 00 00 00 00 44 68 00 60
82 19 CF FC 01 02 01 04 00 01 00 06 00 00 00 00 00 08 00 00 00 00 00 00 44 68 80 60
82 19 CF FC 01 03 01 0A 00 01 00 05 00 00 00 00 00 05 00 00 00 00 00 00 44 66 4A D0
82 19 CF FC 01 04 01 11 00 01 00 1B 00 00 00 00 00 1E 00 00 00 00 00 00 44 6A 00 60
82 19 CF FC 00 05 01 07 00 01 FF FE 00 00 00 00 00 07 00 00 00 00 00 00 44 68 3B 00
82 19 CF FC 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
82 19 CF FC 01 07 01 1D 00 01 00 0C 00 00 00 00 00 0C 00 00 00 00 00 00 44 65 CC 20
82 19 CF FC 01 08 01 20 00 01 00 02 00 00 00 00 00 03 00 00 00 00 00 00 44 65 55 30
82 19 CF FC 01 09 01 14 00 01 00 05 00 00 00 00 00 05 00 00 00 00 00 00 44 6A 80 60
82 19 CF FC 01 0A 01 16 00 02 00 00 00 00 00 00 00 05 00 00 00 00 00 00 44 6A AA 80
82 19 CF FC 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
82 19 CF FC 00 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
82 19 CF FC 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
82 19 CF FC 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3C 60 00 00 00 00
82 19 CF FC 01 0F 01 20 00 01 00 02 00 00 00 00 00 03 00 00 00 00 08 18 44 6A D4 F0
82 19 CF FC 01 10 03 06 00 01 00 01 00 00 00 00 00 01 00 00 00 00 F4 A0 00 00 00 00
82 19 CF FC 01 11 02 0E 00 01 00 23 00 00 00 00 00 50 00 00 00 00 00 00 00 00 00 00
82 19 CF FC 01 12 02 03 00 01 00 3B 00 00 00 00 00 3C 00 00 00 00 00 00 00 00 00 00
82 19 CF FC 01 13 03 06 00 01 00 01 00 00 00 00 00 01 00 00 00 00 46 F0 00 00 00 00
82 19 CF FC 01 14 01 14 00 01 00 05 00 00 00 00 00 05 00 00 00 00 4E B0 44 6B 00 60
82 19 CF FC 01 15 02 04 00 01 00 3C 00 00 00 00 00 3C 00 00 00 00 05 97 00 00 00 00
82 19 CF FC 01 16 02 01 00 01 00 24 00 00 00 00 00 96 00 00 00 00 C5 3C 00 00 00 00
82 19 CF FC 01 17 02 02 00 01 00 0C 00 00 00 00 00 28 00 00 00 00 43 70 00 00 00 00
quick run over
[LONG] Magic? "0x8219CFFC"
[Byte] Enabled 00=off, 01=on
[Byte] Index / Item Slot
[Byte] Flag? 01, if zero slot empty?
[Byte] Item ID
[Byte] ? always 01
[SHORT] clip quantity
item ids
00 Hand
01 nine-oh-nine (909)
02 picador
03 Wing Shooter
04 Shotgun
05 assault shotgun
06 hydra
07 lightning hawk
08 Elephant Killer
09 Sniper Rifle
0A Semi-Automatic Rifle
0B Anti Material Rifle
0C Ammo Box 50
0D Triple Shot
0E MF-AF
0F Assault Rifle for Special Tactics
10 Bear Commander
11 Assault Rifle RN
12 grenade launcher
13 Hand Grenade
14 Incinerator grenade
15 flash grenade
16 Remote Bomb
17 Cross Bow
18 Survival Knife
19 Combat knife
1A Stun rod
1B Rocket Launcher
1C Gun Turret
1D HP Tablets
20 First Aid Spray
21 Turret
22 VTOL Missile
23 VTOL Machine gun
24 Ada's Helicopter missiles
25 Ada's Helicopter machine guns
26 Mutated Hands