360haven works best with JavaScript enabled
[WIP] Resident Evil 6 Save Editor v1.0.0.0 - Page 7
Loading
Register
Page 7 of 34 FirstFirst ... 234567891011121732 ... LastLast
Results 49 to 56 of 269
  1. #49
    Junior Member
    omarroms is offline
    Join Date : Sep 2011
    Posts : 24
    Array

    Re: Resident Evil 6 Save Editor v1.0.0.0

    just try it and notice that it mods the weapon kills in the 'dog tags > title' section. i put each weapon kill for 2000 kills and once i enter the dog tag section i got an achievement for a level-four title. each weapon listed in the editor, for me now are level-4 and it says for 1000 kills in game.
    i hope you can add modding the weapon stats the skill shop use and the other weapons in the title section.

    anyway, nice editor.

  2. #50
    Haven Donator
    ThisGuyP1469 is offline
    Join Date : Apr 2012
    Location : USA
    Posts : 98
    Array

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by omarroms View Post
    just try it and notice that it mods the weapon kills in the 'dog tags > title' section. i put each weapon kill for 2000 kills and once i enter the dog tag section i got an achievement for a level-four title. each weapon listed in the editor, for me now are level-4 and it says for 1000 kills in game.
    i hope you can add modding the weapon stats the skill shop use and the other weapons in the title section.

    anyway, nice editor.
    Ah nice catch, so it is modding the kills in the game somewhere, "Dog Tags" but its just not modding the amount of kills you have per weapon in the records stats screen, thus not unlocking the X/1500 pistol kills and unlocking the Skills.

  3. #51
    bababe

    Re: Resident Evil 6 Save Editor v1.0.0.0

    yep ... same here too. the weapon stats section stay untouched...

  4. #52
    Shadow Figure

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Editor wouldn't open my save since I already have my skill points modded. Said my parameters had to be in the min and max.

  5. #53
    TeslaCesar

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Thank You So Much Really it Can Help me on Professional :)

  6. #54
    Haven Donator
    Ravanofdarkness is offline
    Join Date : Dec 2010
    Location : United States - Boston, Massachusetts.
    Age : 37
    Posts : 460
    Array

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by Shadow Figure View Post
    Editor wouldn't open my save since I already have my skill points modded. Said my parameters had to be in the min and max.
    Most likely because your Skill Points are over 100,000 and the Editor won't read anything above that.
    Downloads : 54 || Uploads : 5 || Rep Power : 5384 || Posts : 460 || Thanks : 80 || Thanked 152 Times in 65 Posts


    I Am Alpha and Omega, the Beginning and the End.


  7. #55
    Vincent Valentine

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by omarroms View Post
    just try it and notice that it mods the weapon kills in the 'dog tags > title' section. i put each weapon kill for 2000 kills and once i enter the dog tag section i got an achievement for a level-four title. each weapon listed in the editor, for me now are level-4 and it says for 1000 kills in game.
    i hope you can add modding the weapon stats the skill shop use and the other weapons in the title section.

    anyway, nice editor.
    Thanks for clarifying what it mods, a lot of people said it doesn't stick besides the skill points but it does lol just not what I was trying to mod

    For everyone who is trying to mod the kills, once you do go look on the main menu and go to Dog Tags or something like that and it will show you're modded kills.

  8. #56
    Senior Member
    jackblackjack2009 is offline
    Join Date : Sep 2011
    Posts : 186
    Array

    Re: Resident Evil 6 Save Editor v1.0.0.0

    the ones who have the game and tested the modded skills points
    can u upload a pic of the screen where u would use those skill points
    if possible so that we would know what is the max skill points needed to max all stats out...it would help the editor makers too
    u wouldnt want people to go crazy and put 999999999 skill points when only maybe 9999 will be needed to max out every stat
    keep up the good work
    thanks

 

 
Page 7 of 34 FirstFirst ... 234567891011121732 ... LastLast

Similar Threads

  1. Resident evil 4 save editor
    By Flannix in forum Xbox 360 Modding Discussion
    Replies: 7
    Last Post: 11-19-2016, 08:27 PM
  2. Resident evil 5 save editor
    By herolegend in forum Help & Support
    Replies: 0
    Last Post: 07-17-2014, 12:29 PM
  3. [WIP] Resident Evil 4 HD [Save Editor]
    By Noctis Caelum in forum Xbox 360 Modding Programs
    Replies: 20
    Last Post: 07-25-2013, 05:01 PM

Visitors found this page by searching for:

biohazard 6 mobile eaditor

resident evil 6 xbox 360 trainer usb

resident evil 6 save editor

re6 save editor

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About 360haven

    360haven is an Forum Devoted To Game modding Fans from all over the world.

    An Awesome Community of Xbox 360 Gamers, Modders and Developers who Create & Share Tutorials, Applications, Gfx, Trainers and Gamesaves.

    A haven for the l33t.
    A scarce paradise for modders.

★★★★★¯\_(ツ)_/¯