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  1. #57
    Vincent Valentine

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by jackblackjack2009 View Post
    the ones who have the game and tested the modded skills points
    can u upload a pic of the screen where u would use those skill points
    if possible so that we would know what is the max skill points needed to max all stats out...it would help the editor makers too
    u wouldnt want people to go crazy and put 999999999 skill points when only maybe 9999 will be needed to max out every stat
    keep up the good work
    thanks
    Well I could make it to where the max would be 999,999,999 or even 2,147,483,647 but obviously that's way to much, and plus you have to use kill_seths editor to fix the hash or else modding the game would be pointless since I don't know how to fix custom hashes and his max is 100,000 so I just put mine to 100,000


  2. #58
    Haven Donator
    ThisGuyP1469 is offline
    Join Date : Apr 2012
    Location : USA
    Posts : 98
    Array

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by Demon View Post
    Thanks for clarifying what it mods, a lot of people said it doesn't stick besides the skill points but it does lol just not what I was trying to mod

    For everyone who is trying to mod the kills, once you do go look on the main menu and go to Dog Tags or something like that and it will show you're modded kills.
    Well its good to know what it actually mods, Now the thing is will you be able to mod the other gun kill stats, so it unlocks the Skills, so we can buy them. I.E 1,500 kills with handguns / 1,000 kills with shotguns So it shows up under the "Skill Settings" let me know if you need any saves to find this out =D keep up the good work!

  3. #59
    Senior Member
    jackblackjack2009 is offline
    Join Date : Sep 2011
    Posts : 186
    Array

    Re: Resident Evil 6 Save Editor v1.0.0.0

    theres no need for 999999999 skill points just little more than enough to max all stats
    thats y we need that pic for the stats my game comes next week so i wouldnt know anyting yet

  4. #60
    Vincent Valentine

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by jackblackjack2009 View Post
    theres no need for 999999999 skill points just little more than enough to max all stats
    thats y we need that pic for the stats my game comes next week so i wouldnt know anyting yet
    You can put as much as you want besides anything after 100,000. You could simply put 255 or even 99 if you think that's enough.

  5. #61
    Vincent Valentine

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by ThisGuyP1469 View Post
    Well its good to know what it actually mods, Now the thing is will you be able to mod the other gun kill stats, so it unlocks the Skills, so we can buy them. I.E 1,500 kills with handguns / 1,000 kills with shotguns So it shows up under the "Skill Settings" let me know if you need any saves to find this out =D keep up the good work!
    Post some more saves with the gun name and the amount of kills and hopefully I'll be able to find them.

  6. #62
    Haven Donator
    reluctantkill3r is offline
    Join Date : Sep 2011
    Location : California
    Posts : 135
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    Re: Resident Evil 6 Save Editor v1.0.0.0

    to max everything its like 400-500k id say. i spent the 100k really fast and had to do it again.

  7. #63
    Haven Donator
    ThisGuyP1469 is offline
    Join Date : Apr 2012
    Location : USA
    Posts : 98
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    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by Demon View Post
    Post some more saves with the gun name and the amount of kills and hopefully I'll be able to find them.
    Stats on this save, I'll go get some more kills & play a few chapters and upload another one later =D hope all this helps, putting as much info as i can think of.

    Skill Points - 525500
    Every number in your editor is modded to 5000 expect for Incendiary Grenade it is 5003

    This is under the "Records"
    Nine-Oh-Nine (909) (Pistol) - Times Used 1009 / Enemies Defeated 46 <-- need this number to be modded
    Picador (Pistol) - Times Used 2922 / Enemies Defeated 296
    Wing Shooter (Pistol) - Times Used 1983 / Enemies Defeated 92
    Shotgun - Times Used 428 / Enemies Defeated 77
    Assault Shotgun - Times Used 814 / Enemies Defeated 152
    Hydra (Shotgun) - Times Used 149 / Enemies Defeated 43
    Lightning Hawk (Magnum) - Times Used 170 / Enemies Defeated 46
    Elephant Killer (Magnum) - Times Used 272 / Enemies Defeated 97
    Sniper Rifle - Times Used 213 / Enemies Defeated 32
    Semi-Automatic SR (Sniper Rifle) - Times Used 346 / Enemies Defeated 89
    Anti-Materiel Rifle (Sniper Rifle) - Times Used 86 / Enemies Defeated 39
    Ammo Box 50 (Machine Pistol) - Times Used 1596 / Enemies Defeated 24
    Triple Shot (Machine Pistol) - Times Used 1855 / Enemies Defeated 66
    MP-AF (Machine Pistol - Accurate Fire) - Times Used 302 / Enemies Defeated 27
    Assault Rifle for Special Tactics - Times Used 1539 / Enemies Defeated 43
    Bear Commander (Assault Rifle) - Times Used 1079 / Enemies Defeated 20
    Assault Rifle RN - Times Used 1907 / Enemies Defeated 32
    Grenade Launcher - Times Used 147 / Enemies Defeated 34
    Hand Grenade - Times Used 22 / Enemies Defeated 21
    Incendiary Grenade - Times Used 43 / Enemies Defeated 67
    Flash Grenade - Times Used 25 / Enemies Defeated 0
    Remote Bomb - Times Used 41 / Enemies Defeated 43
    Crossbow - Times Used 208 / Enemies Defeated 69
    Survival Knife - Times Used 97 / Enemies Defeated 12
    Combat Knife - Times Used 126 / Enemies Defeated 13
    Stun Rod - Times Used 201 / Enemies Defeated 22


  8. #64
    Vincent Valentine

    Re: Resident Evil 6 Save Editor v1.0.0.0

    Quote Originally Posted by ThisGuyP1469 View Post
    Stats on this save, I'll go get some more kills & play a few chapters and upload another one later =D hope all this helps, putting as much info as i can think of.

    Skill Points - 525500
    Every number in your editor is modded to 5000 expect for Incendiary Grenade it is 5003

    This is under the "Records"
    Nine-Oh-Nine (909) (Pistol) - Times Used 1009 / Enemies Defeated 46 <-- need this number to be modded
    Picador (Pistol) - Times Used 2922 / Enemies Defeated 296
    Wing Shooter (Pistol) - Times Used 1983 / Enemies Defeated 92
    Shotgun - Times Used 428 / Enemies Defeated 77
    Assault Shotgun - Times Used 814 / Enemies Defeated 152
    Hydra (Shotgun) - Times Used 149 / Enemies Defeated 43
    Lightning Hawk (Magnum) - Times Used 170 / Enemies Defeated 46
    Elephant Killer (Magnum) - Times Used 272 / Enemies Defeated 97
    Sniper Rifle - Times Used 213 / Enemies Defeated 32
    Semi-Automatic SR (Sniper Rifle) - Times Used 346 / Enemies Defeated 89
    Anti-Materiel Rifle (Sniper Rifle) - Times Used 86 / Enemies Defeated 39
    Ammo Box 50 (Machine Pistol) - Times Used 1596 / Enemies Defeated 24
    Triple Shot (Machine Pistol) - Times Used 1855 / Enemies Defeated 66
    MP-AF (Machine Pistol - Accurate Fire) - Times Used 302 / Enemies Defeated 27
    Assault Rifle for Special Tactics - Times Used 1539 / Enemies Defeated 43
    Bear Commander (Assault Rifle) - Times Used 1079 / Enemies Defeated 20
    Assault Rifle RN - Times Used 1907 / Enemies Defeated 32
    Grenade Launcher - Times Used 147 / Enemies Defeated 34
    Hand Grenade - Times Used 22 / Enemies Defeated 21
    Incendiary Grenade - Times Used 43 / Enemies Defeated 67
    Flash Grenade - Times Used 25 / Enemies Defeated 0
    Remote Bomb - Times Used 41 / Enemies Defeated 43
    Crossbow - Times Used 208 / Enemies Defeated 69
    Survival Knife - Times Used 97 / Enemies Defeated 12
    Combat Knife - Times Used 126 / Enemies Defeated 13
    Stun Rod - Times Used 201 / Enemies Defeated 22
    Try this save, I only tried modding the Nine-Oh-Nine kills to 999,999
    http://www.mediafire.com/?ddgee9bgggk1kk9

    Make sure you change the ID's on the save

 

 
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